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Old 09-05-2019, 11:22 PM   #241
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Default Re: A Challenger Appears! Green versus Red

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Originally Posted by ericthered View Post
At close combat distance, I think the effort of a step just keeps you in contact with your foe, and anything likely to damage or move him takes enough effort and coordination to be considered an attack.
On equal-scale enemies I agree, I'm just trying to think of edge situations like accidental bumping/trampling of giants into humans, humans into mice, etc.

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Originally Posted by ericthered View Post
So you want to double up slam damage? I don't disagree that in gurps pushes, shoves, and collisions can be rather tame, especially at the man to man level, but I think that gives the character with higher ST a distinct disadvantage from the default rules, and this is a house rule, so it falls into the "maybe next fight" category.
A disadvantage how, defensively?
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Old 09-06-2019, 10:23 AM   #242
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Default Re: A Challenger Appears! Green versus Red

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Originally Posted by Plane View Post
On equal-scale enemies I agree, I'm just trying to think of edge situations like accidental bumping/trampling of giants into humans, humans into mice, etc.
That's interesting... would the overrun rules work here? Normally those only get triggered on a slam or collision, but allowing an attempt at a penalty (-2? -4?) when moving over a substantially smaller foe. Or it could be a simple attack roll, like and 11 or 10, ignoring the attacks skill (or lack thereof, you mention bumbling giants)

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A disadvantage how, defensively?
because the collisions and slams are contests of strength. When you make them more effective, you raise the utility of strength (which green has more of than red).
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Old 09-08-2019, 03:26 PM   #243
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Default Re: A Challenger Appears! Green versus Red

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Originally Posted by ericthered View Post
That's interesting... would the overrun rules work here? Normally those only get triggered on a slam or collision, but allowing an attempt at a penalty (-2? -4?) when moving over a substantially smaller foe. Or it could be a simple attack roll, like and 11 or 10, ignoring the attacks skill (or lack thereof, you mention bumbling giants)
I guess I just don't like how trampling is purely size-level dependent, it's not like stomp-esque attacks are the only kinds of accidental impacts.

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Originally Posted by ericthered View Post
because the collisions and slams are contests of strength. When you make them more effective, you raise the utility of strength (which green has more of than red).
Collisions/Slams are already HP-based which are ST-based.
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Old 09-09-2019, 11:01 AM   #244
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Default Re: A Challenger Appears! Green versus Red

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Originally Posted by Plane View Post
I guess I just don't like how trampling is purely size-level dependent, it's not like stomp-esque attacks are the only kinds of accidental impacts.
You're the one who brought up mice and giants. If the two characters are of similar size and roughly similar weight then non-attack collisions shouldn't cause damage, unless we're working on scales beyond where gurps works well.

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Collisions/Slams are already HP-based which are ST-based.
Yes, but you're proposing doubling (roughly) the damage. If green was doing 4 before and red 3 before, now green does 8 and red does 6. Green has gained a point of damage over red. When this activity is engaged in, it will be more decisively in green's favor than before, because instead of coming 1 point of damage ahead he will come out 2 points ahead.
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Old 09-13-2019, 09:35 PM   #245
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Default Re: A Challenger Appears! Green versus Red

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You're the one who brought up mice and giants. If the two characters are of similar size and roughly similar weight then non-attack collisions shouldn't cause damage, unless we're working on scales beyond where gurps works well.
I guess I'm thinking of terms where it would just be very low damage but humans would have some kind of low damage-absorbing ability to compensate for that and make small falls and small bumps unahrmful.

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Originally Posted by ericthered View Post
Yes, but you're proposing doubling (roughly) the damage. If green was doing 4 before and red 3 before, now green does 8 and red does 6. Green has gained a point of damage over red. When this activity is engaged in, it will be more decisively in green's favor than before, because instead of coming 1 point of damage ahead he will come out 2 points ahead.
I didn't really calculate it out, I just was thinking of how to make slamming more attractive.
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Old 09-16-2019, 10:09 AM   #246
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Default Re: A Challenger Appears! Green versus Red

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I guess I'm thinking of terms where it would just be very low damage but humans would have some kind of low damage-absorbing ability to compensate for that and make small falls and small bumps unahrmful.
I've often heard it said that gurps would work out better if humans had DR 1, though it would require some other modifications as well.

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I didn't really calculate it out, I just was thinking of how to make slamming more attractive.
And making slamming more attractive is going to favor higher strength characters unless you do it wrong.
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