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Old 11-23-2022, 11:13 AM   #21
beaushinkle
 
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

Ah! The troubles of mixing meanings.
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Old 11-24-2022, 07:37 AM   #22
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Originally Posted by Celjabba View Post
For the "and cheap or no armor" , I think it is simply 'cheap' as an adjective (inexpensive), not an attribute.
That's what I figured, too, as there's no single "Cheap" mod for armor. (Though I think there are some mods for low-quality armor tucked away in the Low-Tech series or somewhere.)

So I assume those zombies and orcs will usually have little (and thus low-value) armor: cloth/leather, or just a piece or two of heavier armor.
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Old 11-24-2022, 07:39 AM   #23
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Originally Posted by tbone View Post
That's what I figured, too, as there's no single "Cheap" mod for armor. (Though I think there are some mods for low-quality armor tucked away in the Low-Tech series or somewhere.)

Kevin put a solid box on it in Delvers to Grow as well.
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Old 11-24-2022, 07:50 AM   #24
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Originally Posted by beaushinkle View Post
This implies that field crafting is possible, but what are the rest of the parameters? Or more specifically, how many labor-hours does it require to make such a thing?
I figure it's just something the game intentionally leaves out. Almost all of the "how much time do in-Town tasks take?" stuff is filed under "don't worry about it".

Which I'm fine with. But it does necessitate some GM calls:

"You'll have just one day in Town."
"Okay. I need to craft a new set of plate armor."

Hmm...
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Old 11-24-2022, 08:04 AM   #25
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Kevin put a solid box on it in Delvers to Grow as well.
Ah, maybe that's where I saw it. There it is, on p37.

And that same box also introduces GURPS' Cheap mod for weapons to DFRPG, so that's nice too. (Exploits p49 mentions the modifier to breakage for cheap weapons, but Adventurers doesn't offer the Cheap mod as an actual option.)

Though, since we're on the topic of discrepancies, I'll be annoying now: Shouldn't Delvers to Grow describe Cheap weapons as having +2 to odds of breakage, not -2?
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Old 11-24-2022, 08:13 AM   #26
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Originally Posted by tbone View Post
That's what I figured, too, as there's no single "Cheap" mod for armor. (Though I think there are some mods for low-quality armor tucked away in the Low-Tech series or somewhere.)

So I assume those zombies and orcs will usually have little (and thus low-value) armor: cloth/leather, or just a piece or two of heavier armor.
Monsters pg 34 has a definition of sorts for poor-quality armor:

Hobgoblins wear scavenged scale, mail, and plate bits that average DR 3 (included above); gaps remove -2 from the penalty for Attacking Chinks in Armor (Exploits, p. 37), and resale value is $1d x30 as scrap if someone hauls 40-50 lbs. back to town (see Scrap, Exploits, pp. 16-17). They wield medium shields (DB 2) and crude, saw-toothed falchions that leave nasty wounds (break as cheap, and sell for at most $125).

Scale armor is 48 lb. and $960 for DR 3 (2 vs crushing). So if you can loot armor off a hobgoblin nstead of buying scale, that's a good deal. Effectively $100ish for DR 3 and less weight. The bonus to targeting armor chinks does not matter, either vs. orcs or against PCs or their hirelings. A -6 penalty to attack torso chinks in exchange for an effective +2 damage bonus is not worth it. You would LOVE for enemies to take that trade instead of attacking your vitals or face.

Edit: here's Low-Tech's take on cheap armor (pg 109).

Cheap Quality
This might be mass-produced munitions armor, issued to an army’s rank and file; an early example is the lorica segmentata (Segmented Plate, pp. 107-108) of the Roman legions. Alternatively, the armor could be the work of an inexperienced armorer, or incorporate low-grad materials. Cheap armor has -1 DR. -0.6 CF; weight is unchanged.

Last edited by sjmdw45; 11-25-2022 at 04:18 AM.
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Old 11-26-2022, 08:31 AM   #27
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Default Re: DFRPG questions: Discrepancy/errata (?) edition

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Originally Posted by tbone View Post
Though, since we're on the topic of discrepancies, I'll be annoying now: Shouldn't Delvers to Grow describe Cheap weapons as having +2 to odds of breakage, not -2?
Yup, looks like Delvers got the symbol reversed.
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