01-05-2018, 11:34 AM | #1 |
Join Date: Sep 2004
Location: Montréal, Québec
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Damaging diffuse targets
The description for diffuse on DFE55 isn’t entirely as clear as one might wish. It would seem listed attacks in DFRPG are few enough that a list can be compiled, especially if we omit spells.
Alchemist’s Fire, thrown at the ground, obviously works. I’m guessing the vial wouldn’t break it it were thrown at most diffuse targets, but what if it were poured unto one? Does acid only do 2 HP of damage? How about Liquid Ice? (both, again, may need to be poured, or have the bottle tied to a club and smashed unto the target.) Demon’s Brew should do full damage if the target breathes and isn’t immune to poison... I think. Swatting with a shield, and any other sort of “wide surface” attack, is 2 HP. |
01-05-2018, 11:45 AM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damaging diffuse targets
What's unclear about it? Anything that can target a hex and damage everything in that hex does full damage to diffuse targets. If it only damages a single target, it is capped at 1 or 2.
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01-05-2018, 04:59 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Damaging diffuse targets
I tend to agree it's pretty clear: Impaling and piercing attacks get one treatment (1 HP), attacks causing all other damage types get another (2 HP), and there's an exception regardless of damage type if the attack is defined as an area effect, a cone, or an explosion (normal injury). What qualifies as an area effect, a cone, or an explosion is also clear; if one attack can affect multiple targets, it's one of those things. Stuff like poison isn't an "attack" in this sense, and whether or not it works depends on traits like Doesn't Breathe, Immunity to Poison, and No Blood – it has no specific interaction with the living/Unliving/Homogeneous/Diffuse spectrum. In practice, most things that are Diffuse are immune, though . . . in fact, nothing in Monsters is Diffuse and not immune.
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01-05-2018, 05:17 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damaging diffuse targets
Well, swarms are treated as diffuse but are not immune.
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01-08-2018, 01:01 PM | #5 |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: Damaging diffuse targets
Air Jet says "Treat this as actual crushing damage to swarms or vaporous beings."
Is "vaporous" a synonym for "diffuse" or a separate category? Last edited by dripton; 01-08-2018 at 01:01 PM. Reason: word wrap |
01-08-2018, 01:10 PM | #6 | |
Join Date: Sep 2004
Location: Canada
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Re: Damaging diffuse targets
Quote:
EDIT: Vaporous is not a trait or advantage; it's a description, like "Humanoid", and would apply even if the being is Insubstantial, Diffuse, or manages to be solid ie Homogenous or whatever.
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01-08-2018, 01:38 PM | #7 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Damaging diffuse targets
Quote:
Quote:
I think that a literal reading of the rules says that corrosive and contact grenades don't work on ground-hugging swarms like rats, but this doesn't make much sense, so I would ignore it. |
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01-08-2018, 06:32 PM | #8 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Damaging diffuse targets
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01-08-2018, 06:35 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Damaging diffuse targets
Realistically, it goes through the diffuse target and shatters when it hits something, which may or may not wind up affecting the target. By RAW I think it just affects the target as a single target attack, though.
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01-08-2018, 06:56 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Damaging diffuse targets
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