12-28-2010, 01:30 PM | #1 |
Join Date: Oct 2010
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Total Klutz + Daredevil (N levels)
I wonder, does multiple levels of Daredevil (Supers p.26) allows multiple rerolls of critical failure?
Because if they does, it leads to a very interesting combo - Total Klutz + Daredevil (N levels). With Total Kiutz (B141) "any failure on a DX roll or DX-based skill roll is considered a critical failure for you". So with Daredevil I can reroll any DX-based failure, if I'm doing something really stupid. This combo rocks even with first level: if my effective skill level without DD bonus is 13, my chance of failing in something really stupid is less than 1% (I must roll 15+ twice), and with 10 (without DD bonus) I'll get ~86% success, which is great too. By the way, Total Klutz allows DX 13. You can imagine what can a super do with multiple rerolls... and that should be really fun to play a character, that can capture a ship full of angry pirates, and then accidently fall in water while looting his trophys. |
12-28-2010, 02:55 PM | #3 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Total Klutz + Daredevil (N levels)
And to top it all off Daredevil[15] + Total Klutz[-15] = 0 points. Wow.
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12-28-2010, 03:24 PM | #4 | |
Join Date: Oct 2010
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Re: Total Klutz + Daredevil (N levels)
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So basic combo effectively has negative cost. Now that is "Wow" =) And I'm pretty shure that even Total Clutz [-15] + On the Edge (self-controll roll 6) [-30] + Daredevil 3 [45] for [0] points total is perfectly viable in some campaigns (or "totally rocks to play", if it will give you 3 rerolls, or may be "ultimately rocks", if you also have some levels in Luck). upd: on the second thought, On the Edge is the best option. Every time it is triggered, you definetely get a DD bonus for your actions, because other kinds of actions are not allowed in the first place =) This kind of solves ethernal problem "was my action crazy enough to get a +1?". If GM allows an action, it must get bonuses. So basic combo is [-7]...[-30] points, depending on OtE disadvantage level =) Last edited by Reikon; 12-28-2010 at 03:42 PM. Reason: Second thought |
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12-28-2010, 03:48 PM | #5 |
Join Date: Oct 2010
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Re: Total Klutz + Daredevil (N levels)
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12-28-2010, 03:55 PM | #6 |
Join Date: Apr 2006
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Re: Total Klutz + Daredevil (N levels)
This is easily de-Munchkined by ruling that DD only allows rerolls on a "natural" critical failure, not one caused by TK after a normal failure.
Of course, this means that your PC only has successes and spectacular failures, but if you're making a character with DD and TK you're probably asking for this (and considering the final point cost, seems perfectly fair). If that's a bit too slapstick for the GM, he's free to forbid the combination (or just forbid TK, which only seems suitable for a silly game). |
12-28-2010, 04:11 PM | #7 | |
Join Date: Oct 2010
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Re: Total Klutz + Daredevil (N levels)
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12-28-2010, 04:34 PM | #8 | |
Join Date: Dec 2007
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Re: Total Klutz + Daredevil (N levels)
Quote:
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12-28-2010, 05:09 PM | #9 | |
Join Date: Oct 2010
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Re: Total Klutz + Daredevil (N levels)
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B75: "a one-handed attack to the opposite side (e.g., attacking your left hex with your right hand) is clumsy and considered a Wild Swing (see p. 388)." B182: "Brawling includes the ability to use the blackjack or sap. An attack with such a fist load is considered a punch at +1 to damage." Am I wrong? Last edited by Reikon; 12-28-2010 at 05:22 PM. |
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daredevil, total klutz |
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