12-02-2018, 08:52 AM | #31 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Cheap Useful Abilities
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ETA: Besides which, isn't a bare-hand fighter always Ready to attack or parry? By this ruling, anyone with a Melee Only IA would always have glowing, buzzing hands, which I don't buy. That's what the Visible limitation is for.
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12-02-2018, 01:13 PM | #32 | |
Join Date: Sep 2004
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Re: Cheap Useful Abilities
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12-02-2018, 01:19 PM | #33 | |
Join Date: Sep 2004
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Re: Cheap Useful Abilities
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12-02-2018, 07:13 PM | #34 |
Join Date: Jul 2007
Location: West Virginia
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Re: Cheap Useful Abilities
A form of Snatcher that gathered only one kind of item, let's say small gold bars (one ounce) at the cost of one fatigue point per ounce, should be close to 15 points. My GURPS books are in storage for the foreseeable so I'm not sure.
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12-02-2018, 07:41 PM | #35 |
Join Date: Jun 2006
Location: The Great White North
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Re: Cheap Useful Abilities
Wealth: filthy rich (B25) [50]. With that much wealth, you can hire a small army to do everything but the boss fight. Wealth is way, way underpriced. (That makes it cheap.)
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12-02-2018, 09:27 PM | #36 |
Join Date: Feb 2016
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Re: Cheap Useful Abilities
But it is not 15 CP cheap. Anyway, Wealth is only so useful in most campaigns, as it merely serves as an effective prerequisite for Status. Even at TL8, a character with Wealth (Filty Rich) and Independent Income 5 will only earn $100,000 per month. I know lawyers who make more than that (though they work 60 hours a week).
At Multimillionaire 2 and Independent Income 5, you are starting to talk about real money, as you earn $10 million per month. At that point, you can hire and equip a company of highly skilled mercenaries without impacting your standard of living. If you are smart, you pay your servants more than the minimum required for your SOL, as happy servants are loyal servants. |
12-03-2018, 06:34 AM | #37 |
Join Date: Jul 2007
Location: West Virginia
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Re: Cheap Useful Abilities
Wealth is to some extent a social advantage. It leaves traces and it is not with you when you travel beyond your eccumen( your social world). We don't see that anymore because of our globalized system of finance. Even the wealthiest ancient Roman, if they traveled to China, wouldn't have credit there. Gurps Wealth brings multiple benefits beyond mere cash. The advantage I propose doesn't give all the benefits of wealth, it merely gives you small bursts of resources you can pawn or trade at need. Sure, if you focused on getting rich it would be a wonderful boon. As I wrote it up, it's more something a Worldjumper would use as emergency liquidity.
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12-03-2018, 07:48 AM | #38 |
Join Date: Jun 2006
Location: The Great White North
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Re: Cheap Useful Abilities
If disadvantages must be played, then advantages must be played. If a player buys high wealth, then the GM must accommodate it. No excuses for mitigating its impact.
And at 50 points of a 200-point character,it's cheap.
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12-03-2018, 09:53 AM | #39 | |
Join Date: Mar 2014
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Re: Cheap Useful Abilities
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The exception is when the premise of the game is such that the advantage/disadvantage doesn't apply. In that case they should cost 0 points. |
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12-03-2018, 10:16 AM | #40 |
Join Date: Feb 2016
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Re: Cheap Useful Abilities
Actually, I do not think that the GM has to account for Reputation, Status, Wealth, etc. They can steal your property, usurp your titles, and ruin your name without recompense as long as it is done for the story. They are not protected traits.
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