06-16-2017, 02:39 PM | #11 |
Join Date: Sep 2011
Location: Sweden
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Re: THM: RPM Path of Chance
Whaaaat?! I was so sure it was legal. It's not that I doubt you're right, but do you remember where he said so? I said in a thread just today that it was alright, and I must make amends :(
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06-16-2017, 03:11 PM | #12 | |
Join Date: Oct 2015
Location: New England
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Re: THM: RPM Path of Chance
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I was not aware of a definitive ruling on the Bestows a Penalty--that would be a bummer. |
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06-16-2017, 04:00 PM | #13 |
Join Date: Oct 2015
Location: New England
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Re: THM: RPM Path of Chance
OK, here they are with the penalty modifiers stripped. It absolutely makes sense that spells can't penalize resistance to themselves.
Do you folks think that 4d direct damage is too much for a lesser effect in lower tech levels? Lucky Break Spell Effects: Lesser Transform Chance Inherent Modifiers: Bestows a Penalty Greater Effects: 0 (x1). This spell is cast on a subject about to make a resolution roll, or it could serve as a blocking spell cast against someone else’s already rolled resolution roll, which it transforms from successful roll to a failure or failure to critical failure, if the subject fails to resist. Rolled critical failures should feature catastrophic outcomes like broken weapons, self-inflicted damage, etc. Typical Casting: Lesser Transform Chance (8) + Range, 10 yards (4). 12 energy (12x1). The Corsican Braid of Fate Spell Effects: Lesser Sense Body, Lesser Transform Chance, Lesser Destroy Body Inherent Modifiers: Area, Damage, Duration, Subject Weight Greater Effects: 0 (x1). This spell creates a magical link between the lives of two or more people, such that if one dies, the other/s who failed to resist the spell will suffer 4d direct damage. At the caster’s discretion, this spell may cast so that if only one particular person dies, the others suffer, and as such, it is a perfect incentive for bodyguards who might be suspected of being less than honorable. Or it may be cast upon an enemy, as a deterrent of harm against the someone the caster wants to protect. Typical Casting: Lesser Sense Body (2) + Lesser Transform Chance (8) + Lesser Destroy Body (5) + Area, 6 yards diameter (2) + Damage, 4d direct (12) + Duration, 1 year (12) + Subject Weight, 300 lbs (3). 44 energy (44x1). |
06-21-2017, 04:50 AM | #14 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: THM: RPM Path of Chance
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You can do this with regular effect-shaping RPM as well (I am in my current supernatural horror campaign - though I am limiting it to the total Magery or number of points in your Path skill/4 - whichever is higher) Quote:
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06-21-2017, 10:43 PM | #15 | |
Join Date: Oct 2015
Location: New England
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Re: THM: RPM Path of Chance
(Regarding Lucky Break)
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(regarding the The Corsican Braid of Fate) I'm honored. Let us know how it works out! |
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06-22-2017, 07:22 PM | #16 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: THM: RPM Path of Chance
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Heh. Will do.
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07-07-2017, 06:03 PM | #17 | |
Join Date: Oct 2015
Location: New England
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Re: THM: RPM Path of Chance
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Unlucky Break Spell Effects: Lesser Restore Chance Inherent Modifiers: Altered Traits Greater Effects: 0 (x1). This spell is cast on a subject about to make a resolution roll, or it could serve as a blocking spell cast against someone's already rolled resolution roll, either of which it seeks to control to the caster’s advantage through bestowing Unluckiness on the target. If the target fails to resist the spell, the resolution roll in question fails. Typical Casting: Lesser Restore Chance (4) + Altered Traits, Unluckiness (2) + Range, 10 yards (4). 10 energy (10x1). To allow greater flexibility, add a duration modifier and Lesser Control Magic to allow the caster to trigger the effect of the spell at a desired moment. |
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07-18-2017, 02:55 PM | #18 |
Join Date: Oct 2015
Location: New England
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Re: THM: RPM Path of Chance
Here's another, guided by the description of Transform Chance RPM (p.8).
The Unlikely Life of the Party Spell Effects: Lesser Transform Chance Inherent Modifiers: Area, Duration Greater Effects: 0 (x1). This spell swaps two people's chances of making a good impression (as determined by social reaction rolls). It can be especially useful in situations, such as a diplomacy meeting or a courtroom trial, in which one person is expected to have more influence, or just to take a movie star down a peg or two at a gala. Typical Casting: Lesser Transform Chance (8) + Duration, 3 hours (4) + Area, 10 yards (8). 16 energy (x1). |
07-18-2017, 04:33 PM | #19 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: THM: RPM Path of Chance
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__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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09-11-2017, 01:20 PM | #20 |
Join Date: Oct 2015
Location: New England
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Re: THM: RPM Path of Chance
How would you RPM mavens approach building a ritual that would tie the fates of two individuals, tagged as Underdog and Favorite, such that the Underdog receives a bonus equal to the margin of success of the Favorite’s last roll, while the spell lasts? Both of those affected by the spell must be within the area of effect at the time of casting. Note: this spell will not give any bonuses to rolls to cast magic.
Here's a draft: The Underdog's EqualizerIt seems that this needs a modifier for bestowing a bonus. However, the bonus is not guaranteed, nor is it a set number. Given that, and, seeing as one could just give a specific bonus on every roll by using a different spell effect, it seems unfair to pay full energy for the maximum possible bonus for this spell. Suggestions? |
Tags |
path of chance, rituals, rpm, spells, thaumatology |
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