09-06-2016, 02:56 PM | #51 |
Join Date: Jun 2010
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Re: Ogre Computer Game
I read it as Lead Foot too, and thus my interest in the scenario!
D.
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09-06-2016, 03:20 PM | #52 |
Join Date: Aug 2004
Location: Central Ohio
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Re: Ogre Computer Game
I'm thinking Pbft equals play by face time?
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09-06-2016, 04:16 PM | #53 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Ogre Computer Game
Not a bad idea, but Wolf90, Granite Penguin and Andrew got it. I'll post what I've got after I've played it a few (many?) more times.
We now return you to your unintentionally hijacked thread... |
09-06-2016, 08:32 PM | #54 | |
Join Date: Oct 2005
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Re: Ogre Computer Game
Quote:
1) The look-and-feel - skinning the game, already pretty common. 2) The decisions a player makes. That lets us hack new AIs for the game. It's thematically vital and really fun to fiddle with. Possibly also a way to port the front end to new platforms. 3) The rules of the game. That means altering what the game engine allows, which is probably half or more of the traffic on this forum. I think that lets us hack everything... Skinning the game is already part of the common art. I think 2) and 3) could be done with two sides of the same interface. It'd be a lot for AurochDigital to commit to up front, but would pay off down the line. |
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09-06-2016, 09:22 PM | #55 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre Computer Game
This is waaaaaayy out in left field, and certainly nothing that should be any kind of priority, but I'd like to see the ability to create our own Unit AIs and let them compete against each other. There was an old Playstation 1 game called Carnage Heart where you designed the AI as well as the hardware for mech-type units. The AI interface was similar to Lego Mindstorms' graphical block connecting. If you've never seen it before, it's worth a look.
What made the game unique was the fact you let your designs loose on the battlefield and how your program ran is what determined the outcome. All the battles are hands-off. It would be interesting to be able to share AI designs to see if your Ogre is smarter than someone else's.
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09-07-2016, 06:20 AM | #56 | |
Join Date: Mar 2008
Location: St. Louis, MO
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Re: Ogre Computer Game
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Last edited by Netzilla; 09-07-2016 at 06:22 AM. Reason: Added links. |
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09-07-2016, 10:14 AM | #57 | |
Join Date: Oct 2005
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Re: Ogre Computer Game
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My 7-year-old plays with Tynker, built on either Blocky or Sketch (which might be the same thing), and programs some fairly impressive logic. She has a lot of fun with it. I think she'd be able to build a play-book style AI for both sides of the basic scenario if she stayed focused long enough. (I'd like to try my hand, too, but I've learned to type, and prefer functional programming more than the imperative style Tynker teaches.) That might even be a short-cut to getting a good AI to support solo play. It might be the only way for some of the more complex scenarios. |
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09-07-2016, 05:30 PM | #58 | ||
Join Date: Jul 2014
Location: Pennsylvania
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Re: Ogre Computer Game
Quote:
Quote:
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09-07-2016, 08:25 PM | #59 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Ogre Computer Game
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09-08-2016, 05:13 AM | #60 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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We've played it (of course) but as we're doing the GEV rules too, that have much more complexity (Overun!) that needs to be handled, so we're approaching the game with a clean slate really. |
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