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Old 07-19-2018, 09:43 AM   #11
Skarg
 
Join Date: May 2015
Default Re: Phasing for falling down/standing up

Quote:
Originally Posted by zot View Post
The current AM rules give +4 DX to people slower than the attacker and no advantage to people who are faster than the attacker but slower than the victim (if the victim is faster than the attacker).

What about just making it +4 DX to hit someone who STARTED MOVEMENT PRONE? That gives every attacker a +4 and slower people won't get a +4 on the same turn someone fell down.
Yep, I mentioned a similar suggestion above, but I would have it that you just have the figures who are standing up, only switch to standing position at the very end of the turn, right before the next turn starts. That's essentially the same as what you wrote, but you can use their counter to remember they're still getting up.
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