11-08-2017, 07:44 PM | #11 |
Join Date: Feb 2009
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Re: Summoning allies with Ritual Path Magic
If I am the DM, I certainly am going to make the player deal with statting the summon if it needs stats
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11-09-2017, 09:20 AM | #12 |
Join Date: Mar 2008
Location: LFK
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Re: Summoning allies with Ritual Path Magic
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11-09-2017, 04:35 PM | #13 |
Join Date: Sep 2007
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Re: Summoning allies with Ritual Path Magic
I think the recommendation to have Allies built by the GM is to avoid player abuse by crafting an Ally that's an exact complement to the main PC's skill set and Advantages, with no overlap or duplication, and precisely selected synergies. That's less of a concern when it comes to picking the exact ST or IQ of a fire elemental, so that level of choice could be left in the hands of the player.
(I'm assuming "fire elementals" have a fairly well defined type, probably a template, in the setting, so just that phrase gives you a good idea of what it can do. If any sort of creature with arbitrary magical powers can be summoned on a whim, then you might need to reinsert the GM intervention. Though such a "Modular Ally" would already be hugely powerful.) |
11-09-2017, 08:38 PM | #14 | |
Join Date: Apr 2017
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Re: Summoning allies with Ritual Path Magic
I can definitely understand wanting players to stat their own minions, as long as the GM exerts some oversight to make sure the critter makes sense and isn't min/maxed for the PC's precise needs.
As far as elementals go, there are a lot of helpful templates and lenses in DF9 - Summoners. (Although, as a player trying to summon an earth elemental, I'd probably be begging the GM to at least give mine a few points in Brawling.) You definitely wouldn't want to let a summon-happy PC just conjure up temporary allies that can do anything ever, of course, but I figure "I want a strong and tough earth elemental to help us fight" or "I want a water elemental that can help us drown that werewolf" are reasonable levels of customization, as long as the parameters are set when the spell is cast and not when the charm is activated. Quote:
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