09-16-2019, 01:52 PM | #11 |
Join Date: Dec 2017
Location: Louisville, KY
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Re: OGL licences?
My quick two cents:
I'm really psyched about anything that provides more material for TFT. In general, more is better as can be witnessed by the success of things like IWIA backer levels for the KS campaigns. For a game that would appear to those newly introduced to TFT as having been dormant or "simmering on low" for many years, I'm sure that there are more than just a couple of us who have continued creating material for this game...
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“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
09-16-2019, 04:44 PM | #12 | |
I do stuff and things.
Join Date: Aug 2004
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Re: OGL licences?
Quote:
No new rules will be one of the biggest rules. This isn't about creating new spells, rules, and complexities for the game. This is about setting and story that work within the mechanics of the game.
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Battlegrip.com, my blog about toys. |
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09-16-2019, 06:39 PM | #13 | |
Join Date: Dec 2017
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Re: OGL licences?
Quote:
Next thing you know, new players that get introduced to the game will only be introduced to the "unofficial-but-everyone-plays-by-all-these-extra rules" rules and turn into an intimidating mess. |
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09-16-2019, 08:08 PM | #15 |
Join Date: Sep 2018
Location: North Texas
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Re: OGL licences?
I understand why you would want to exclude new mechanics, but no new spells or other elements that work within the existing ruleset seems like a limitation that might discourage some really creative content.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
09-17-2019, 03:05 AM | #16 | |
I do stuff and things.
Join Date: Aug 2004
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Re: OGL licences?
Quote:
We would rather proceed with caution than encourage a lot of things that could cause troubles. As always, GMs can create whatever they want for their home campaigns.
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Battlegrip.com, my blog about toys. |
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09-17-2019, 11:15 AM | #17 |
Join Date: Dec 2017
Location: Louisville, KY
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Re: OGL licences?
If your supplemental material had such a NPC as The Huntmaster, would only altering the name of the spell and it's visual/role-playing effect with no rule changes be acceptable? Example:
Summon Large Dog (C): Brings a large dog (ST 10, DX 14, IQ 6, MA 12, bite does 1d+1 damage, fur stops 1 hit) to follow wizard’s orders....I admit at this initial stage, the easiest answer would be a flat 'No.' Would that even be considered a new spell?
__________________
“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
09-17-2019, 02:59 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: OGL licences?
There's a potentially problematic edge case here: an adventure wants to introduce an obstacle, opportunity, or similar for which there are no pre-existing rules. The adventure does have to say how you overcome the obstacle or exploit the opportunity, and that's a new rule (it can be a one-off, but then you have the problem of the same situation coming up in two different adventures and working differently).
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09-17-2019, 04:24 PM | #19 | |
I do stuff and things.
Join Date: Aug 2004
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Re: OGL licences?
Quote:
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Battlegrip.com, my blog about toys. |
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10-22-2019, 10:51 PM | #20 |
Join Date: Dec 2017
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Re: OGL licences?
Broadly, in which ways will the OGL differ from the writing guidelines SJG has already posted? Which specific categories?
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