03-30-2019, 04:04 PM | #1 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Hall of Judgement finale
Some issues, not all of which require knowledge of the adventure.
Where exactly is the no-mana zone; it seems like it would cover the entire combat area, making my wizard very unhappy. Are wizards supposed to be useless in this fight? The encounter makes reference to both arches and doorways but I don't see anything that look like doors on the map - maybe the one at the top of the map (which looks like another arch to me). A demon has magic abilities that function similar to certain spells - would those be affected by no-mana or would they use (un)sanctity? There's an ability that works like the Charm spell - is there a way to nullify that outside of its (long) duration? I know it's supposed to be a tough fight, but this may make it impossible.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
03-30-2019, 07:11 PM | #2 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Hall of Judgement finale
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