Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars

Reply
 
Thread Tools Display Modes
Old 07-16-2016, 12:26 AM   #21
swordtart
 
Join Date: Jun 2008
Default Re: Cycle Pack Attack

Those lead bikes however still don't benefit from their own smoke (my reading is that the lead edge of the smoke counter is aligned with the lead edge of the vehicle with front mounted gas weapons).

You could have a few bikes GLs throwing smoke grenades far forward. You don't actually need a 160" long stripe of smoke after all, just enough between you and the convoy. You would have just as much ammo, but you might be able to use it more economically.
swordtart is offline   Reply With Quote
Old 07-16-2016, 06:38 AM   #22
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: Cycle Pack Attack

Drop weapon Trikes are also an option ? 5 spaces of drop weapons are available on even a Light Trike . Okay they are limited to 2 Spaces pers side , but two MDs L+R plus a Explosive SD Back & then escaping off road when out of ammo . Covering your retreat while running for cover with Hot Smoke Dischargers is also good .
Littering around a bend in the road with 50 Standard Spikes can often take out the Tires of one or more Escorts & lead to them being abandoned , drains the Convoy's protection . Bonus is that the Spikes can be sweep up & re-used again afterwards .

Remote spring loaded Caltrop devices ( NOVA pages ? Like Police Stinger devices ) or Pedestrian Drop Weapon Backpacks ( my own invention ) loaded with Spikes could also be used to do this , to great effect !
__________________
Five Gauss Guns on a Camper !!!
The Resident Brit .
Racer is offline   Reply With Quote
Old 07-16-2016, 08:50 AM   #23
Magesmiley
 
Join Date: Aug 2011
Location: Snohomish, WA
Default Re: Cycle Pack Attack

Quote:
Originally Posted by swordtart View Post
Those lead bikes however still don't benefit from their own smoke (my reading is that the lead edge of the smoke counter is aligned with the lead edge of the vehicle with front mounted gas weapons).

You could have a few bikes GLs throwing smoke grenades far forward. You don't actually need a 160" long stripe of smoke after all, just enough between you and the convoy. You would have just as much ammo, but you might be able to use it more economically.
Yeah - it looks like you're correct on the placement (it's been a long time since I've put one on the front).

The GL is probably a better idea. An MML/RL equipped with hot smoke rockets might be worth tinkering with too.
__________________
Dynamax Designs, Designing quality since 2035.

Watch your handling and remember to Drive Offensively!
Magesmiley is offline   Reply With Quote
Old 07-16-2016, 11:48 AM   #24
swordtart
 
Join Date: Jun 2008
Default Re: Cycle Pack Attack

I did consider smoke rockets, but getting the continuous coverage was hard. When the Puff Dragon was discontinued it badly impacted our long range smoke options (not that you need accept that it was discontinued of course).

If you use an RL/MML to get a deep magazine you can only fire it once a turn and therefore drive out of the smoke before you get the next one out (unless you drive really slowly).

I then thought about using a weapon timer (two?) as smoke rockets don't really need to be aimed. With single shot rockets it is easy as you can fire them whenever you like (as a weapons timer gives multiple firing actions, but each rocket only needs to take one). The problem was getting enough rockets on the bike.

Then I realised that it would might work with multiple launchers being triggered sequentially. 2 RLs could lay 8" of smoke per turn between them without too much trouble so covering you at up to 80 mph. With extra Mags you could keep it up for 20 turns at least (so your original 160").

You would need to time things carefully, but I would consider hand waving it away if you pay for a link from the weapon timer to the plant (representing a speed input to the timer) to allow you to always fire a new rocket proportional to your speed. 4" of smoke between you and harm would seriously interfere with your opponents ability to target you.

As you count down to the next firing your protection diminishes and there is a vulnerable moment just as you flip over to the next firing, but forcing your opponent to choose when he has to fire can sometimes be enough of an edge anyway.
swordtart is offline   Reply With Quote
Old 07-16-2016, 03:27 PM   #25
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: Cycle Pack Attack

Pedestrian Dischargers lined up along your escape route - whether on the Road or Off - providing cover via (Hot) Smoke or offence with Paint . They too can be reloaded and reused , so long as their stand doesn't get squashed by the Rig !

Command wired TDX or Spear Mines buried under lose gravel on a quiet stretch of Road , at night over a weekend , can easily blow a Tractor's Tires or penetrate underbody to wreak internals .

With a few high visibility jackets , traffic cones and 'Men At Work' or 'Highway Maintenance' signs , the could be planted even on the busiest Roads . So long as you watch for Police Patrols ( who might not even notice) or the real Maintenance Crew and spring the trap at a quite time , you could get away with once or twice per given area before they wise up .

I'll look up other tips when I reach my books at home .
__________________
Five Gauss Guns on a Camper !!!
The Resident Brit .
Racer is offline   Reply With Quote
Old 07-17-2016, 12:43 AM   #26
swordtart
 
Join Date: Jun 2008
Default Re: Cycle Pack Attack

Racer:
Keep 'em coming, but remember the brief, this is not a pedestrian centric attack (we have had those). It is an attempt to try to work out how the classic pack attack vs rig convoy could be worked.

There can be no pre-preparation (this is going to be on a heavily used section of road). The attack should start when rolling. The bikes need to score more salvage than their repair costs and need to minimise casualties (<50% predicted).

The attack can be tailored to the specific convoy, but ideally it should be useable more generically (so others can use it for scenarios and to reduce the cheese factor).
swordtart is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:27 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.