08-19-2014, 01:51 PM | #1 |
Join Date: Aug 2013
Location: Satsuma, Fl
|
heavy metal damage.
Where is it in RAW for system to calculate damage from heavy metal objects like a half ton mass of iron propelled or swung with tk with a ST of 100.
This is what the glass cannon in my supers game can do. |
08-19-2014, 03:49 PM | #2 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
Re: heavy metal damage.
If he has ST100 and throws an object, it functions just like someone with ST100 throwing an object.
See Throwing in Basic Set - Campaigns.
__________________
I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
08-19-2014, 03:51 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: heavy metal damage.
You probably want to add mind blowing and rocking their socks off as Imbuements or something.
|
08-19-2014, 07:53 PM | #4 |
Join Date: Dec 2006
|
Re: heavy metal damage.
It will largely be based on your thrusting damage, as all 'attack with my strength' (be it TK or regular strength based) things will be. That the object is super-massive will just make sure it can't be parried.
You could perhaps argue for TH+8, but that would be the most I would allow. Your PC/NPC might be better off taking an innate attack as an alternative to the TK. |
08-20-2014, 01:17 AM | #5 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
|
Re: heavy metal damage.
Man! This is not the topic I was hoping it was. \m/
|
08-20-2014, 01:46 AM | #6 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: heavy metal damage.
Personally I was hoping for ways to model a bardic area of effect attack spell.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
08-20-2014, 02:35 AM | #7 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: heavy metal damage.
I was wrong about the title's topic but not in such a funny way.
I thought heavy metal poisoning, like the effects of mercury, lead, and even gold toxicity.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-20-2014, 06:56 AM | #8 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: heavy metal damage.
You mean besides the area spells like Mass Stun that they already have access to by RAW DF (used to good effect when my PCs fought another delver group that included a Bard and bunched up for a turn in my last DF game)..?
|
08-20-2014, 03:50 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: heavy metal damage.
Probably something more like Brütal Legend's Face Melter or Bring it On Home solos.
|
08-20-2014, 03:57 PM | #10 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: heavy metal damage.
If Gurps' collision rules weren't wonky, I would suggest using them as a 1/2 ton metal object impacting at high speeds is equivalent to a vehicle hit and run.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
|