05-06-2018, 11:12 AM | #1 |
Join Date: Jun 2017
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Symbol Magic Worked Examples (help needed)
Hi everyone,
I've been musing about using Symbol Magic from Thaumatology for a future game. To that end I read up on it on Thaumatology. I'm going to write down some worked examples of how I think the system works, so in case I've done something wrong please point out. Hopefully it may help someone else starting with the system. Note: if at all possible, I'd like to avoid looking at a spell in Magic and using it's energy cost for a similar symbol magic working, mainly because I'm not familiar with the standard spells. Parameters - Lexicon: The lexicon used is the Futhark runes, as they appear on THM170. - Energy costs: Each spell uses only 1 energy to cast, being dependent on MoS to work bigger effects (variation on THM175). - The Rune Mage for these examples knows the entire lexicon. He has Symbol Drawing at 18. For ease of reference, I've compiled a table with casting methods and associated rolls: https://imgur.com/JBC12lz Examples
Wow! I had intended to write more examples, but I'm sure I'm calculating energy costs/MoS required wrong. Should I just ignore the symbols Base Energy Cost if I intend to use the modifiers on THM242? EDIT: I suppose that the MoS comes from the activation roll? One possibility could be allowing both drawing rolls and activation rolls to add up to a "pool" and add up to the required MoS. Last edited by Grayscale; 05-09-2018 at 02:42 PM. |
05-07-2018, 01:38 PM | #2 |
Join Date: Dec 2012
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Re: Symbol Magic Worked Examples (help needed)
I'm pretty sure moving a rock would be Move Earth. Move Body could make the mage and/or a companion faster, or able to fly, but if he's trying to physically lift the stone, that would be Strengthen Body.
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05-07-2018, 05:55 PM | #3 | |
Join Date: Jun 2017
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Re: Symbol Magic Worked Examples (help needed)
Quote:
EDIT: Upon closer reading, I'm now inclined to believe that if using the variation = each spell 1 energy cost, we simply ignore the Base energy cost from the runes and adjust the required MoS using the following: - For Area and SM, use the standard spell rules as defined inB239. - For duration, multiple targets and range, use the tables at the end of Thaumatology. - For damage, I'm not sure if one should multiply the cost if more than 1d (eg. 3x for 3d) or use the table at the end of Thaumatology. - For different types of damage, multipy accordling to THM243. Is that correct? Last edited by Grayscale; 05-09-2018 at 02:49 PM. |
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05-10-2018, 09:29 AM | #4 |
Join Date: Jun 2017
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Re: Symbol Magic Worked Examples (help needed)
Sorry to bump, but would really if someone knew how to clarify this!
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Tags |
magic, rune magic, symbol magic |
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