08-16-2011, 01:28 PM | #1 |
Join Date: Jan 2007
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Partial Injuries in MA
I would appreciate some clarifications regarding p.MA136, Partial Injuries:
If a fighter with 12 HP is wounded twice in his arm, once for 2 HP and once for 5 HP, does he suffer the effect of the 5 HP injury only, or are the HP losses totaled to the effect of a 7 HP injury? In short, do I keep track of the biggest injury each body part has suffered, or the total injury suffered by that part? I'm guessing it's the former, but then there's no reason for the table to have "Injury over HP/2: Cripples <limb>", since the crippling occurs at the moment of the injury and not after 2 * HT seconds. Also, do the DX and Move penalties resulting from injuries to different body parts stack? I would imagine they did, but the leg and torso entries say "Move is n% normal," which leaves room for interpretation. |
08-16-2011, 03:00 PM | #2 |
Join Date: Aug 2004
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Re: Partial Injuries in MA
Damage is cummulative for purposes of partial or crippling injury.
DX and Move pemalties do indeed stack.
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"First Scarran you see, you tell him who his daddy is....tell him Dargo!" |
08-16-2011, 03:25 PM | #3 |
Join Date: Aug 2004
Location: Seattle, WA
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Re: Partial Injuries in MA
p. B420, Crippling Injury, "This requires a single injury that exceeds a certain fraction of the target's HP."
Same page, under the optional rules section Accumulated Wounds, changes that to total damage, rather than damage in a single injury. But it's very optional, because it requires tracking damage per location!
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Thomas Weigel Gamer, Coder, Geek |
08-16-2011, 05:15 PM | #4 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Partial Injuries in MA
Quote:
If you choose to use Partial Injuries without Accumulated Injuries you'll end up with some funky results. |
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08-17-2011, 01:17 AM | #5 |
Join Date: Jan 2007
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Re: Partial Injuries in MA
Thanks for the responses. It would have helped if the MA page included a reference to the Accumulated Wounds option rule... I'd better put a note in.
But that raises another question. When do I start counting the 2*HT seconds after which the injury effects kick in? Does the timer "reset" each time I receive a new wound in that body part, or is there another reference point? I hope I don't have to keep track of every single hit to each body part and apply the effects in a progressive manner delayed by 2*HT seconds. |
08-17-2011, 03:47 PM | #6 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Partial Injuries in MA
Quote:
You could certainly choose to say that the adrenaline surge from getting him again resets the timer to the last injury, though damage is cumulative with the first on the generous end, or that the timer isn't reset and damage is cumulative on the stingy end. |
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