01-22-2018, 11:02 AM | #1 |
Join Date: Sep 2016
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Structure within powers anyone?
I was thinking I would like to see worked examples of structure within powers (from Powers p. 31) especially the prerequisites part, preferably for multiple power modifiers co existing in the same setting, Psionics, Chi and Magic seem pretty basic.
This could be also applied in the context of a worked example of powers book like psionics or weird powers. I could see even limits to which advantages and a what level you purchace them, depending on the point total spent in the power's abilities. As a kind of out there ideas, asking certain disadvatages necessary for the most high/extreme advantages and seeing power sources like vampire or werewolf would be interesting, to me at least. All that aside has anyone explored this in his games? |
01-22-2018, 11:09 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
I think the best example of this is GURPS Psionic Powers.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-22-2018, 11:16 AM | #3 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Structure within powers anyone?
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I myself am building a large set of structured powers for my GURPS Cabal game, but I don't particularly want to post them because a) they're not done, and b) several of the power sets are swiped wholesale from other people's work to save me time. One of those people is jsammalahti, who put together a really sweet WoD-esque vampiric powers framework. Aside from his vampiric powers, I'm including some kind of Chi magic (probably based on Chinese Elemental Powers, above), a fairly basic psychic powers structure, Ritual Path Magic (not powers, but hey), fairy magic-as-powers, and werewolf powers. |
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01-22-2018, 12:06 PM | #4 |
Join Date: Sep 2016
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Re: Structure within powers anyone?
Psionic power and chinese elementals powers are very interesting but they don't include prerequisites (on which I focused on my first post), level limits or secret powers. They do include very well conceived abilities though and chinese elemental powers does have level limits of a short.
The vampiric powers framework seems very interesting. |
03-17-2018, 06:54 PM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
Telesend is sending, Telerecieve is needed to get or receive information
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
03-17-2018, 08:48 PM | #6 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Structure within powers anyone?
In Characters, pg 69, is the "Sensory" enhancement for Mind Reading.
In Psionic Powers, there is a discussion about adding sensory to Telereceive 3 in the "Under The Hood" discussion on pg 9. While you are correct that there is no "Sensory" technique, there is information within the book on how to add it. |
03-17-2018, 10:56 PM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
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All supplements assume familiarity with GURPS Basic, unless its a standalone game like GURPS Discworld in which case its not really a supplement. I dont understand how a game supplement (for any game) is exected to be written such that you dont need to understand either the core rules or have read the supplement in question. As a player, fine but you should be able to ask the GM and the GM should know or be wikking and able to look up the answer, If not during a game at least wing it and look it up after.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-17-2018, 11:57 PM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Structure within powers anyone?
The book would be endlessly long if it prepackaged all the crunch for the GM. It does enough and gives the "how to" in Under The Hood so the GM can do any individual packages that aren't already done for him.
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03-18-2018, 01:08 AM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
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The point was not to explain how all the powers work, most of that is dome in the Basic Set. The point was to do the crunch and math heavy part for the GM and player by bundling all the modifiers into prebuilt powers. Also to illustrate by example how to construct your own power sets.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-18-2018, 01:12 AM | #10 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Structure within powers anyone?
Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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