Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-28-2017, 05:24 PM   #11
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Dodge and Bombardment

Quote:
Originally Posted by Bruno View Post
Can be Blocked is only -5% so Dodge being no better sounds right to me.
Can be blocked is for attacks that can already be dodged and are already affected by shield DB. It should be more than -5% for area attacks.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 09-28-2017, 05:36 PM   #12
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Dodge and Bombardment

Quote:
Originally Posted by Anthony View Post
Can be blocked is for attacks that can already be dodged and are already affected by shield DB. It should be more than -5% for area attacks.
And yet Can Be Blocked is still -5% for Area effects. *shrug* Good place for a houserule though.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 09-28-2017, 07:29 PM   #13
Varyon
 
Join Date: Jun 2013
Default Re: Dodge and Bombardment

Quote:
Originally Posted by Bruno View Post
And yet Can Be Blocked is still -5% for Area effects. *shrug* Good place for a houserule though.
Going from "No Defense" to "All Defenses Possible" is arguably -75%, based on the price of Irresistible Attack, but that's clearly not right for Area Effect, which already includes Irresistible Attack at a fraction of the cost (with the caveat of being able to Dodge if you're at the very edge of the radius, but only if you move and end up Prone; it also allows for more exotic Power-based Dodges, which Cosmic doesn't). -20%* to go from "No Defense" to "One Defense" doesn't seem too bad for Area Effect or Cone - this would allow for a Bombardment that could be Dodged, or dragon breath that could be Blocked. After that, -5% per additional defense (so -25% for two defenses, -30% for all three) seems about right.

*Mostly stolen from Anthony's earlier comment, but felt like it was in the right ballpark already.
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
Old 09-29-2017, 07:01 AM   #14
Sdrolion
 
Join Date: Jan 2009
Default Re: Dodge and Bombardment

Lot of good arguments here...I think for my purposes if I go this route I will probably end up houseruling it at 10% (perhaps with the additional 5% each for adding block and parry as well, styled after the Can Be Blocked limitation).

I can see arguments for it being higher or lower (some good ones here), but that feels pretty right for my purposes. I definitely feel like it should have a benefit since it is weakening the power, and Dodge, while it may often be set on lower skill than Block, is also far more common than Block - just about every character can at least attempt it, and even if they're at the standard level (8), that's still...correct me if I'm wrong, but about a 25% chance of success?

For my perspective, then, "Can Be Dodged" is opening you up to a more general weakness than "Can Be Blocked," but also one that probably won't be as high a skill level as Block would end up being. That feels like it should be worth more than Can Be Blocked (general weakness rather than pretty specific) but not much more (lower chance of defense succeeding).

Thank you to everyone for helping me brainstorm on this.
Sdrolion is offline   Reply With Quote
Old 09-29-2017, 07:09 AM   #15
Sdrolion
 
Join Date: Jan 2009
Default Re: Dodge and Bombardment

Hrm...actually, that's another interesting facet that might lean me towards it being worth more as a limitation - if you're effectively giving yourself a failure roll that's going to hover around skill 8 or so, that's theoretically similar to Unreliable at skill 8...which is -40%. I don't think it should go that high, since there's situations you can set up where someone can't dodge but there are no situations you can set up where your Unreliable ability is suddenly Reliable, but that does bear thinking about as a comparative price. I'll think about this some more. :-P Might end up at -20% eventually after all, but right now -10% still feels right.
Sdrolion is offline   Reply With Quote
Reply

Tags
bombardment

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.