01-12-2012, 10:47 PM | #21 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Supernatural Durability at -10 x HP
JCurwen was asking if the reductions went together or not. He did not inquire after how much they were reduced.
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06-08-2013, 01:46 PM | #22 |
Join Date: Jun 2013
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Re: Supernatural Durability at -10 x HP
Am I correct in thinking that a character must already be in negative HP to be destroyed by the single attack of -10xHP ?
I mean if a character with Supernatural Durability is HP 10 then damage of 100 HP would reduce them to -90. |
06-08-2013, 02:22 PM | #23 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Supernatural Durability at -10 x HP
It would be reasonable to say that either you bring them down to 0 or lower first, OR you deal 11x hp in one hit.
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06-08-2013, 04:09 PM | #24 |
Banned
Join Date: Aug 2004
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Re: Supernatural Durability at -10 x HP
There were 2 "Vampiric Invulnerabilities in 3rd ed, the one in GURPS: VtM [100 points] and the one that first appeared in Blood Types [150 points]. Supernatural Durability Appears to based on the one that appeared in Blood Types though it's been massively depowered since then.
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06-08-2013, 04:10 PM | #25 | |
Banned
Join Date: Aug 2004
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Re: Supernatural Durability at -10 x HP
Quote:
Yes and kill them. |
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06-08-2013, 11:30 PM | #26 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Supernatural Durability at -10 x HP
I'd say it's a reasonable rule for any character, if they take that much damage all at once, they're dead (excluding the Unkillable).
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06-09-2013, 08:41 AM | #27 |
Join Date: Jun 2013
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Re: Supernatural Durability at -10 x HP
Thanks for all your comments guys. To be honest though I am still in two minds.
I find the advantage description to be surprisingly unclear on this. Although I agree that damage of -10xHP should annihilate anyone automatically this advantage already seems to fly in the face of GURPS baseline rules. Almost like a Cosmic Advantage. I would welcome any further views or discussion. Last edited by Retcon; 06-09-2013 at 09:54 AM. |
08-15-2013, 12:45 AM | #28 | |
Join Date: Nov 2008
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Re: Supernatural Durability at -10 x HP
From the Basic Set, p.419:
Quote:
Since you can't die and are conscious, your seat of consciouness is in your husk of "not-body". So, in order to kill you, someone must deal 1hp of damage from your weakness. In other words: you can't act anymore, you can't have your hp lower than -10xhp, but you are still alive and conscious. |
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08-15-2013, 09:22 AM | #29 |
Join Date: Jul 2012
Location: Midland, MI
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Re: Supernatural Durability at -10 x HP
With that low of health, I just assume the body's been blown up, incinerated, chopped into tiny, tiny pieces, crushed into goo, or so on and move on.
But there are several things in myth and fiction that can come back from any of those. (I have a few in my game world.) I'd probably assume that if they aren't really dead, just mostly dead, the little bits and nugglets of their smooshed up corpse can wiggle back together and rebuild the guy/monster. Sort of like T-1000 but with meat. Or you could work with the assumption that it's more akin to egregious organ trauma. The bones and muscles and whatnot are all still mostly sort of intact, but all the organs and other bits of vital viscera are all so chopped up, mangled, and missing that their innards look like a sack of hamburger.
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"I'm gonna go rescue all the babies in town. Only the babies." -Jake the Dog |
02-16-2016, 12:43 PM | #30 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Supernatural Durability at -10 x HP
Quote:
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Tags |
death, hit points, supernatural durability |
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