05-23-2006, 11:21 PM | #11 |
Join Date: Aug 2004
Location: central Vermont
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Re: GURPS 1920's
Every time and place should have a website like this: Tales of Old Shanghai.
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Joe Weinmunson litlfrog@gmail.com litlblog Chief Jesuit in the Church of Firefly "Without art, we're just baboons with car keys." |
05-23-2006, 11:49 PM | #12 |
Join Date: Jan 2005
Location: Mesa, AZ
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Re: GURPS 1920's
Irish Civil War - German ties to Irish as gun runners in WW1
Turkish Civil War - Tony Curtis movie about mercs and and gun runners was made in 1970 YOU CAN'T WIN THEM ALL King Tut's tomb opened in 1923. Chaco War 1928-35 - German Gen leads one side, gun running and merc opportunities ROLEPLAYER ADVENTURE http://www.sjgames.com/gurps/Rolepla...BackAlive.html See Wikipedia has year by year of 20's events. http://en.wikipedia.org/wiki/1920 THE BLOOD ORDER by Jack Hunter covers Germany 1922-37 as seen by ex-WW1 pilot and his rise from a drunken socialite to sober LW General
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Chard: The army doesn't like more than one disaster in a day. Bromhead: Looks bad in the newspapers and upsets civilians at their breakfast. Last edited by Easterner9504; 05-23-2006 at 11:56 PM. |
05-24-2006, 02:32 AM | #13 |
Join Date: Apr 2006
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Re: GURPS 1920's
The Thrilling Tales line from Adamant Entertainment (www.adamantentertainment.com) is pretty good. Yes, it's all D20 but the non-crunchy information is pretty solid. If you're feeling brave, there's also "Pulp Hero" - about 600 pages of pulpy goodness. There are a couple of "Pulp Adventure Seeds" things on RPGNow which should give you enough inspiration - along the lines of the old Traveller 101... series.
There might also be some useful information over at www.forgottenfutures.com Keep us posted on this one. I love the time period for gaming (CoC was my first full-fledged campaign) only slightly less than I like the Victorian age. |
05-24-2006, 10:03 AM | #14 |
Join Date: Dec 2004
Location: Surrey, UK
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Re: GURPS 1920's
This is fabulous! Thank you very much everyone. Lots here for me to check out and adapt.
Again, thanks v much! :)
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Pvt. John Reese: The outfit I came from was a real dilly. There was a general, a major, two captains, two lieutenants, and me. Sgt. Bill Pike: Sounds like a court martial board. |
05-24-2006, 12:59 PM | #15 |
Join Date: Feb 2006
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Re: GURPS 1920's
There were many half official mercenary missions on Balkan, performed by german Freikorps wich mostly were recruited out of ex-frontline soldiers. Many highly trained officers gotten dissmissed in follow of the army reduction forced by the threaty of versaille.
If u would want to start the campain a little earlier u could start with the german corps at Gahna wich fought a guerillia war against the Britts there. They bound with 30.000 man colonial guards and native troops (askari) 250000 british soldiers. Dont naile me on the numbers but it was in this dimensions. In the end this guys would have lost all there former life were skilled in art of small war and have an exstensive expierence with many foreign cultures. Pretty perfect for german adventures in this era. If u can read and understand german "Blutige Kriege Goldene Jahre" from pegasus it gives real good advices for the roaring twenties in Germany. |
05-25-2006, 06:06 AM | #16 |
Join Date: Apr 2006
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Re: GURPS 1920's
This one cropped up in a thread in the general chatter section:
http://www.slick-net.com/space/serial/index.phtml All about the pulp TV serials - King of the RocketMen, Flash Gordon, etc. Fascinating! |
05-25-2006, 01:50 PM | #17 |
Join Date: Jun 2005
Location: Hemet,Ca.
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Re: GURPS 1920's
Most of the pulps were set in the '30's. While there were pulps in the 20's the "classic" decade of the pulps were in the 30's. Life in Wiemar Germany was by turns, scary, manically fun, and somewhat wild. Add various groups trying to take over the country( including but not limited to the National Socialists) and you have a locale in which it's difficult to NOT have adventures. BTW Hitler didn't come to power until the 30's. He just had a well organized politcal machine in the 20's.
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what is best in life? To crush your enemies, see them driven before you, and to hear the lamntation of the women. |
05-25-2006, 03:52 PM | #18 | |
Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
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Re: GURPS 1920's
Quote:
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05-25-2006, 04:12 PM | #19 |
Join Date: Jun 2005
Location: Hemet,Ca.
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Re: GURPS 1920's
Well, yes. He organized a failed putsch in 1923 or so. He didn't spend much time in jail, according to the book The Rise and Fall of the Third Reich, this period of German History had a lot of sympathy for these sorts if right-wing ideas and hence his short sentence for what was basically Treason. During this period Hitler had to be a bit more circumscribed as he still had to deal with Ernst Roehm, who controlled the SA. Also I don't think Hitler had created his SS yet. Nonetheless, the SA( or brownshirts) could be a problem. Don't forget the Communists were quite active and were openly advocating a violent takeover. The National Socialists weren't so straightforward in their motives and the middle class, terrified by the Communist spectre, fled to the National Socialist banner.
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what is best in life? To crush your enemies, see them driven before you, and to hear the lamntation of the women. |
04-15-2016, 07:59 PM | #20 |
Join Date: Apr 2016
Location: Hamilton, Ontario
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Re: GURPS 1920's
[QUOTE=Mgellis;244434]If they need a hang-out, there is always the Kit-Kat club. (Actually, the Master of Ceremonies--played by Joel Grey in the movie--is pretty creepy; in a GURPS campaign, maybe he's not human...maybe he's something like the Tall Man from Phantasm...)
Oh, yes, and there's that vampire from Nosferatu. And the strangest things are going on in the Paris Opera House. It appears to be haunted. Not to mention the bizarre happenings at an asylum run by a certain DR. CALIGARI... And it gets worse. In California, some maniac is letting a gigantic mutant mouse pilot a steamboat! Oh, the humanity! "There is a long range issue for the campaign, of course...the Nazis eventually come to power." No, that's not guaranteed. A coup or a "new" party could have easily marched into power. Hitler and his pals are abducted in the middle of the night, blind-folded and flown to London for trial. "Since I'm assuming your players are not interested in having their characters become Nazis, what will they do? Leave the country? Join a secret group trying to overthrow Hitler?" Offer 10,000,000 Deutchmarks and a couple bars of gold to get rid of him. Problem solved. |
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