02-04-2018, 04:28 PM | #11 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: GURPS Magic...Making and Breaking a bridge?
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02-04-2018, 04:30 PM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Magic...Making and Breaking a bridge?
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Shatter does a max of 3d6 and the text describes a "massive basalt keystone" which seems to me to be to big to be bothered by Shatter. Weaken is not all or nothing so would do it eventually but I doubt one casting would be enough. However if you HAVE to do this with a Making and Breaking spell I think Rive is your best bet. 1 per d6 damage for a 2 foot hole and no damage cap listed. Use a powerstone and a lot of your FP and your talking serious damage. Does not quite fit the description in the narration but its pretty close. And if the Keystone was enchanted breaking it would typically ruin the enchantment as well. PS: The keystone could be accessible from the top of the bridge. The stress the keystone typically has to deal with is at the bottom where both arches are sort of leaning on it. However it could be a really ong pin that extends all the way through the bridge. Shape Stone and other magics let you build things beyond or differently than typical for a given TL.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 02-04-2018 at 04:35 PM. |
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02-04-2018, 05:13 PM | #13 |
Join Date: Dec 2008
Location: Behind You
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Re: GURPS Magic...Making and Breaking a bridge?
How I would handle it.
If a spell targets the entire bridge, you treat is as a higher SM. This is ~SM 17 so you multiply energy times 18 to affect the bridge (See Regular Spells on P.11 of Magic). But I would also multiply damage based on the object HP too since it would be relative to the bridges size for energy. Meaning a direct damage spell to an object with 1d for a human target should do that multiplied by the size of a bridge. This would be effectively (HP / 10) * 1d damage. That's how I would handle it! If you get the bridge to a certain HP it's rolling HT as people walk across it or it is falling to pieces.
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02-04-2018, 06:02 PM | #14 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: GURPS Magic...Making and Breaking a bridge?
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Edited to add: Sorry, I realized after posting that that hypothetical SM +7 keystone would have more HP than I thought - I was still working off the "70 HP" numbers. I figure that a 7 X 5 X 5 yard chunk of obsidian would have about 620 HP, which needs about 25 levels of Shatter, or 175 energy, to break reliably. So we're back to "that engineer-mage has a lot of levels of Magery", or "he's using a custom spell". Last edited by Kelly Pedersen; 02-04-2018 at 06:09 PM. |
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02-04-2018, 06:40 PM | #15 |
Join Date: Jul 2006
Location: Sin City
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Re: GURPS Magic...Making and Breaking a bridge?
I thought about Rive, but missed the part where the keystone was accessible from above. That makes sense then.
Sorry I've built bridges so didn't see that in the story... LOL.
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