02-22-2018, 04:26 PM | #61 |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
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02-22-2018, 04:29 PM | #62 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Metric? Keep or change?
TFT, the non-RPG battle game, used unspecified hexes as a measure of distance, and unspecified turns as a measure of time.
TFT-ITL, the RPG, was originally metric. You're still here, so I presume you didn't have a problem with it then. I don't think TFT, the non-RPG battle game, needs to specify its hexes and turns any more than it ever did. I wouldn't want TFT-ITL to suddenly go US measurements any more than I would want GURPS to suddenly go fully metric. GURPS 4e includes "good enough" metric conversions.
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02-22-2018, 04:30 PM | #63 |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
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02-22-2018, 04:36 PM | #64 |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
A point someone else brought out is that using a measurement system that has only existed since the mid-19th century destroys a fantasy game's verisimilitude (in addition to being more unfamiliar to most TFT players).
I think that's a fair point. Traveller, a sci-fi game, uses the metric system and I don't object to it. It seems more "science fictiony" or something. That said, it's much more intuitive to state that a sword is 0.8 meters long rather than 800 millimeters. Or that a submachinegun weights 2.5 kg rather than 2500 grams. Other than that, though, I didn't mind the metric system so much. Also, as I noted earlier, the military (and therefore most reference works) uses the metric system. Traveller was an extremely para-military game, so using meters and kilometers felt right. |
02-22-2018, 04:42 PM | #65 | ||||
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Metric? Keep or change?
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Because I see it as a pointless change. Quote:
I'd be quite happy with Cidri continuing to be the world used in In The Labyrinth, the RPG, and for it to continue to use metric, simply because that's what it used originally.
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02-22-2018, 04:46 PM | #66 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Metric? Keep or change?
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According to Wikipedia, the metric system was first proposed in 1670, and first adopted in 1799. For TFT, the battle game, I don't care. Hexes and turns, because that's what the original game used. For TFT In The Labyrinth, the roleplaying game, use metric, because that's what the original game used.
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02-22-2018, 04:47 PM | #67 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Metric? Keep or change?
US customary measures are not significantly older. They're based on a measurement system that's been around since the 11th century, but a bunch of units have come into or gone out of use, and the value of units has also changed.
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02-22-2018, 05:02 PM | #68 | |
Join Date: Jun 2006
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Re: Metric? Keep or change?
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It's a fundamentally minor issue, particularly in the context of a game, that *always* generates para-religious fervor. In both directions. Really I think the best solution is always just pick one - it mostly doesn't matter which - and be prepared to ignore a small number of rabid complainers no matter which you selected. But nothing positive is ever going to come from drawing special attention to it by making it an issue for public debate.
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02-22-2018, 05:16 PM | #69 |
Join Date: May 2015
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Re: Metric? Keep or change?
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02-22-2018, 05:17 PM | #70 | |
Join Date: Jan 2018
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Re: Metric? Keep or change?
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1) the change does not improve the play, as eveything worked pretty well with the metric 2) the change mutates one of the traits of the orginal game |
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