02-05-2018, 07:56 AM | #11 |
Join Date: Jun 2006
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Re: GURPS Building an Invisible Blade
So it's not an access limitation but a targeting one like Invisibility to Machines?. I personally think those make no sense, but given that Insubstantiality doesn't either I might actually be inclined to permit that one because magic doesn't have to.
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-- MA Lloyd |
02-05-2018, 08:31 AM | #12 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: GURPS Building an Invisible Blade
Pretty much. Ghosts, spirits, etc. can see you just fine, whether you like it or not, as can anybody with Insubstantial as a power, spell, or, potion effect. If you're GMing for a character taking this limitation, that just gives you a good reason to put someone or something insubstantial in once in a while.
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02-05-2018, 08:52 AM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Building an Invisible Blade
Presumably it's so ghosts can see other ghosts without having to have See Invisible. Which mostly makes sense to me, but YMMV.
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02-05-2018, 03:10 PM | #14 |
Join Date: Feb 2016
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Re: GURPS Building an Invisible Blade
I think that it strange that the default Invisibility for Astral Entities and the like does not include Affects Machines. I would think that since we do not have massive amounts of spirits showing up on the evening news that you would need special equipment to see them with cameras and similar technology. I generally add it in my games, does anyone else do the same? In a modern campaign though, an Invisible Blade absolutely requires Affects Machines to be effective.
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02-05-2018, 05:14 PM | #15 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Building an Invisible Blade
Quote:
They also like to point at motion detectors going off for indeterminate reasons as sensitivity to the unseen. So I wouldn't give contemporary parapsychological apparitions Affects Machines, at least not at full value. |
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