05-10-2012, 08:57 AM | #1 |
Join Date: Jan 2006
Location: Central Europe
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[HT] [TS] More machine-gun questions
Rather than give my inexpert opinion on the GURPS rules for modern guns, I thought I would post my own questions. I'm trying to get together a squad for a WW II squad combat game and I have some questions.
1) About how much does a spare barrel for automatic weapons cost compared to the whole gun? High Tech often gives a weight, but not a cost. I know that GURPS prices are always hard to set, especially when they deal with things mainly sold in huge lots to national governments! Answer: jacobmuller suggests either 30% of cost, or cost x (barrel weight / empty weight). Hans once suggested $500 for a $1500 SCAR on this forum. 2) What about heat-resistant (asbestos while that was legal) gloves for changing barrels on guns which don’t have a handle for that? Low Tech suggests $1500 (!), 0.5 lb, DR 1*/3 burn. Answer: Matthew Riggsby suggests $60-200/pair in 2012 dollars. Perhaps 10% of Low Tech's cost is reasonable? 3) What skill is used for indirect fire with machine guns? A hypothetical Artillery (Machine Gun)? Answer: Rupert and Sable Wyvern agree. Icelander and Ulzgoroth prefer an IQ-based Gunner roll. Since I think Rupert is a NZ infantry veteran, I'll go with him. 4) On turns when he isn't helping to reload or do immediate action, can a machinegunner's assistant take Concentrate manoeuvres to spot for him with the rules on Tactical Shooting pp. 11 and 16? Answer: Rupert says yes. 5) How long does it take to reload a detachable magazine or charger clip? I would guess around 2i for the magazine, but I have no idea if the springs make this complicated. The silence of the rules suggests that this might be impractical during combat. Answer: Most seem to think this is reasonable for loading loose ammunition from a pouch or pocket into a magazine. Two hands are needed. More time may be needed to get out and open a box of rounds. 6) Am I correct that there is no way to get higher than RoF 1 with a bolt-action gun? Answer: Yes 7) Addendum: Why does a PPSh-41 drum cost more than a PPSh with one empty drum? Answer: According to Kromm and Hans, this is because historical prices for this mass-produced weapon don't match the generic formula on HT p. 155
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 05-10-2012 at 11:17 PM. Reason: Corrected numeration |
05-10-2012, 10:06 AM | #2 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [HT][TS] More machine-gun questions
Hope you don't object over much if I throw out a question of my own to piggyback on your list:
7) If cost-before-the-slash for non-heavy firearms is the cost of the gun plus one empty magazine, and the cost-after-the-slash is the cost of one empty magazine sans gun, why does one empty PPSh-41 drum magazine cost more than (one empty PPSh-41 drum magazine + one PPSh-41)? |
05-10-2012, 11:44 AM | #3 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [HT][TS] More machine-gun questions
Quote:
Total=10 seconds, versus 3 of already having a magazine loaded. Of course, you can buy an SKS rifle, then, you put the charger clip directly into the rifle, reducing the time of reload to 3 seconds. 6)Even 1 is a bit too much, in 3E it was 1/2 for some bolt action rifles. Of course, you can theoretically use fast firing, but it doesn't seem realistic. I doubt you can find someone who shoots 2 shots with a bolt action every second. Last edited by gilbertocarlos; 05-10-2012 at 11:50 AM. |
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05-10-2012, 12:16 PM | #4 |
Join Date: Mar 2006
Location: Iceland*
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Re: [HT][TS] More machine-gun questions
For 3) (mislabeled 4), I'd float Gunner (Machine Gun) over to IQ and call it a day. Of course, if you're not familiar with that usage, you'll suffer a penalty.
For 4), absolutely. That's one of the things he's for, after all.
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05-10-2012, 12:22 PM | #5 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [HT][TS] More machine-gun questions
The prices in Low-Tech assume that asbestos is a rare and unusual material. Modern heat-resistant gloves suitable for metalwork look like they're in the $60 to $200 range, which seems a reasonable ballpark.
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05-10-2012, 01:40 PM | #6 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [HT][TS] More machine-gun questions
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-10-2012, 02:15 PM | #7 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [HT][TS] More machine-gun questions
1) you could figure barrel cost either of two ways, both of which I'm basing on GURPS Classic Vehicles 3e:
a - if you have the barrel weight, treat the weapon cost/ empty weight as the cost per lb. b - 30% of empty weapon cost. But that doesn't mean it's actually correct, just a usable number.
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05-10-2012, 02:40 PM | #8 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: [HT][TS] More machine-gun questions
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05-10-2012, 02:41 PM | #9 |
Join Date: Jan 2006
Location: Central Europe
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Re: [HT][TS] More machine-gun questions
I don’t know … the price for one drum probably comes from the formula on HT p. 155, and is similar to other drum magazines. Possibly this is a case where “in Soviet Russia” something costs less than it ‘typically’ should?
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
05-10-2012, 02:48 PM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [HT][TS] More machine-gun questions
Then the SMG itself must be underpriced . . . perhaps Hans forgot to add that $260 to the $200 for the gun, and the price should be $460? Or maybe the $200 assumes a box, not a drum? I guess we'll have to wait for him to speak up!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
artillery, guns, high tech, high-tech, tactical shooting |
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