12-24-2011, 08:15 PM | #31 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Confusion about Scopes, Precision Aim, etc
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Making it a ready manuever with an associated skill roll lets you accrue bonuses using extra time and non-combat TDMs. |
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12-24-2011, 09:23 PM | #32 | |
Join Date: Apr 2005
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Re: Confusion about Scopes, Precision Aim, etc
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However, I think the 1.5x scope on the AUG is too low-powered to give a full +1 bonus, as High Tech seems to indicate. It's likely below the game's resolution. |
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12-24-2011, 09:31 PM | #33 |
Join Date: Apr 2005
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Re: Confusion about Scopes, Precision Aim, etc
As for variable scopes, I would require that they are adjusted as a Ready maneuver in most cases, and once set function as a fixed-power scope of that magnification. While you've already got the weapon pointed at the target, it takes time to adjust the magnification and reset your grip on the weapon. I think requiring a second to re-aim (Also re-gripping the weapon, etc) seems valid in that case. For longer-term aiming it would be different. Precision Shooting seems to assume adjustments of the sights as part of the technique. I'd let the shooter set the sights to what they want each time they roll against the technique, though with the first roll being at 6 seconds, there seems little reason to use anything less than full magnification.
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12-24-2011, 10:49 PM | #34 |
Join Date: Oct 2004
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Re: Confusion about Scopes, Precision Aim, etc
Actually, it's a very general and ambiguous statement, rather than a highly specific rules description. The proper place to read the rules language is under Telescopic Vision. Second, understand that TV applies to devices beyond rifle scopes -- spotting scopes, EO turrets on gunships, etc. -- and thus is pretty generic to begin with. Thus, I wouldn't assume that scopes don't work like they do in real life. Perhaps if someone gets around to it, maybe we'll see a GURPS Sniper product someday, and it will be more explicit on this issue.
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12-24-2011, 11:06 PM | #35 |
Join Date: Oct 2004
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Re: Confusion about Scopes, Precision Aim, etc
It's probably safe to assume that GURPS is a little less restrictive than that. Basic Set says "If you are injured while aiming, you must make a Will roll or lose your aim." So, you can be shot and still maintain Aim. That' a little worse than just breathing. If you read the Precision Aiming technique you will see it requires equipment to use it, and that it is not explained exactly how it is used with the technique in combat. I assume it is used as the technique is used -- that is, some calculating, some looking through the scope, some adjusting the scope, etc. It's not all staring through the glass and getting all Zen on the trigger. Of course, neither is real life long range shooting. It's often very equipment related, and requires some serious dedication to reading the wind and judging for distance. Thus the perks in GF and TS.
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12-25-2011, 12:53 AM | #36 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Confusion about Scopes, Precision Aim, etc
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Not sure how feasible it is at TL8. But mechanical binoculars and digital cameras can gradually zoom in, and computerized scopes exist, so I think even if it doesn't exist yet, it should show up before TL9 arrives. |
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12-25-2011, 01:53 AM | #37 | |
Join Date: Jul 2008
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Re: Confusion about Scopes, Precision Aim, etc
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-25-2011, 01:22 PM | #38 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Confusion about Scopes, Precision Aim, etc
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As best as I understand, regardless of whether you use a scope or iron sights, the first second of aim garners ONLY the inherent accuracy of the weapon, never any other bonus. You're taking the "one second to aim" to mean ANY aim at all. So, right off the bat, the rules are saying two different things to two different people.
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12-25-2011, 05:07 PM | #39 | |
Join Date: Aug 2007
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Re: Confusion about Scopes, Precision Aim, etc
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The only mention of time in Aim is for the extra bonuses for spending more time. No where does it state that its a second to get the Acc bonus. While it is easy to infer this from the fact that a turn is a second and it only takes two seconds of aiming to get the first bonus for time, it still does not change the fact that the only requirement RAW has is that you Attack the target you were Aiming at. |
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12-25-2011, 07:05 PM | #40 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Confusion about Scopes, Precision Aim, etc
Going back to the rules and quoting them one by one - not to prove anyone else wrong or myself right, but to lay the groundwork for the debate:
Page 548: Aim for one turn: +Accuracy of weapon Extra Aim: +1 for 2 seconds, +2 for 3+ seconds Braced weapon: +1 if stationary and took a turn to Aim (under Targeting Systems) Laser sight: +1 Scope: +1 per second of Aim, to a maximum of the scope’s bonus Actual wording in the rules related to AIM: Two handed use of a one handed firearm constitutes a braced one-handed firearm. Any firearm braced on a sandbag, car, wall, etc - or a two handed firearm using a bipod is considered to be braced. Question to resolve: Does the act of bracing a weapon take an action, or is it considered to be part of the "aim" action itself as a free action. In other words, if a character selects "Aim" as their action, and declare the weapon to be braced, does that character now gain a +2 bonus to hit if they choose an attack option next turn (+1 because it is braced, and +1 because of the aim?). Wording seems to be such that it could go either way in interpretation. In other words, Bracing AND aming seems to be a two phase action as opposed to a single action such as a simple non-braced aim. Then the section on pabe 364 goes on to state: "If you Aim for more than one second, you receive an additional bonus: +1 for two seconds of Aim, or +2 for three or more seconds." Note that this is stating ADDITIONAL bonus. Also note, that the additional bonus for a targeting system is NOT mentioned in the sequence above as to where the Targeting bonus comes into play. Page 372 mentions the sequence involved for calculting the to hit value, starting with a base value, adding the weapon's accuracy if an aim was taken prior to an attack option to fire the weapon at its target, applying a size modifier (if applicable), and modifying for speed/range of target plus any other external factors such as light, movement of shooter, etc. The final result is the effective skill. Note however, the the rules regarding when to apply the scope bonus does not come into play, and the ONLY reference to a single second of aim granting the weapon's accuracy bonus is on page 548 "Aim for one turn". Therein lies the reason I had believed that scopes and/or extra turns of aim for extra bonus to hit, were linear, not concurrent. Mind you, I'm not HARPING on the idea that 2 seconds of aim can NOT be concurrent with scope bonus, I'm just saying WHY I had belived it was liinear and not concurrent. Looking at the scope rules themselves, they do not specify when in the sequence of determining a base skill with a weapon plus aim bonuses, the targeting system bonuses take effect. So - truth is, there is NOTHING in the basic rules that specify that aiming for 2 extra seconds to gain the extra aim bonus, counts concurrently with the scope aim bonus. That is, not until the EXAMPLE on page 84 grants a shooter firing a braced rifile at a target and aiming for 3 seconds using a +2 scope - a total of +5 for braced, extra aim 2 seconds, and a +2 scope bonus. Problem is? There doesn't seem to be any rules specifying that target system bonuses accrue concurrently with the extra aim bonus. It is however, either an oversight in the example (ie an errata) or it is the one place where we finally see that extra aim is concurrent with targeting system aim. (and I am willing to keep an open mind on this, but none the less, the issue of one second aim granting ONLY the weapon bonus of accuracy seems pretty clear cut based on page 548.)
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guns, high-tech |
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