12-24-2011, 10:05 AM | #21 | |
Join Date: Oct 2004
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Re: Confusion about Scopes, Precision Aim, etc
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http://www.youtube.com/watch?v=H-lFFNzoZDs These are routinely used in 3-gun competitions, where you go from a 1x magnification at 50 yards to the very next timed shot at 200 yards, and you need to instantly bump the magnification to 4x. Do snipers make adjustments to scopes as the observe the target? Possibly. This would come up if they were prepping a shot at an unknown distance and trying to estimate range, and/or adjust magnification and mil-dots for a target to get the ballistic solution right if the scope was set for one range and the target appeared at another. Normally, no, they don't do this. You setup for a shot at a specific distance, dial in the magnification, and then if you did this right and the target appears, your reticle should be right. But sometimes you must. Yes, it's possible to use mil-dots or some other ballistic compensating reticle, but not all scopes have this, and not all shooters use them -- some shooters adjust the turrets to the range to move the cross hairs to point of impact. That can be done by looking through the scope and adjusting the turrets. It's not always done that way, of course; it could well be that Aim is not "stare through scope with finger on trigger" so much as "figure out how to hit the target and make adjustments to weapon/optics to accomplish that." GURPS is pretty generic in that regard. |
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12-24-2011, 10:16 AM | #22 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Confusion about Scopes, Precision Aim, etc
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This means that a 6-24x variable scope is somehow preferable for quick target acquisition than a x4 fixed one. With the 6-24x variable scope, you get a +1 for the first second of Aim (at typical urban engagement ranges, one second of Aim is all you have time for) and then a +1 for each second you want to Aim after that, up to +4. With the x4 fixed scope, you have to Aim a minimum of 2 seconds to get any bonus. I don't think that a rule that allows variable scopes to function like that reflects reality. I would be much more comfortable with saying that with variable scopes, you have the option of having them function as a fixed power scope of several (usually three) distinct magnifications and can alter that setting with a Ready maneuver (or several Ready maneuvers, for less handy versions).
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12-24-2011, 10:43 AM | #23 | |
Join Date: Nov 2009
Location: Oregon
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Re: Confusion about Scopes, Precision Aim, etc
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12-24-2011, 10:50 AM | #24 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Confusion about Scopes, Precision Aim, etc
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12-24-2011, 11:15 AM | #25 | ||
Join Date: Oct 2004
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Re: Confusion about Scopes, Precision Aim, etc
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The rule in Basic Set says: With a fixed-power scope, you must Aim for at least as many seconds as the scope’s bonus. With a variable-power scope, you may Aim for fewer seconds, but this reduces your bonus by a like amount. The rule in High-Tech says: With a fixed-power scope, you must Aim for at least as many seconds as the bonus. With a variable-power scope, you may Aim for fewer seconds but this reduces the bonus by a like amount. For variables, I have always perceived this as saying: adjust your scope (at some point prior to combat, or take a ready maneuver) to the Acc bonus you want, then aim and shoot. Want +1? Adjust to +1 Acc, Aim and shoot. Want +2? Adjust magnification to get +2, Aim, and Shoot. Quote:
Also, HT suggests that x4 scopes and above should get bulk -1, so your massive x6-24 scope IS slower. Newer and slimmer scopes, usually collimating too, like the Schimdt and bender in TS64, don't get this. |
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12-24-2011, 11:25 AM | #26 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Confusion about Scopes, Precision Aim, etc
I've always been curious: what should we do with the ×1½ scope that (or so I heard) came with the Steyr AUG A1 at some point? Reportedly it was useful for a slight boost of accuracy at above-average ranges without demanding extra time for target-seeking, but how to model that in GURPS?
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12-24-2011, 11:26 AM | #27 | |
Join Date: Jul 2008
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Re: Confusion about Scopes, Precision Aim, etc
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-24-2011, 12:01 PM | #28 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Confusion about Scopes, Precision Aim, etc
FWIW, when trying to engage targets (in general, furry mammals of the tasty variety) with a scoped weapon, what I do is keep the scope at the lowest magnification while searching for the target. Once I locate the target, if it is generally stationary I keep the weapon pointed generally at the animal and crank the magnification up until it mostly fills the field of view of the scope. Then I sight back in and start getting ready to fire.
While it is not technically against the RAW to require players to adjust their variable power scopes, the scope auto-magically adjusting itself is the clearest interpretation of the rules text to me. That said, in my games it requires a Ready action to change the magnification of a variable-power scope, with Lightning Fingers making it a free action, but in both cases a Guns roll is required to keep your current Aim bonus instead of having to start over from scratch. |
12-24-2011, 01:31 PM | #29 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Confusion about Scopes, Precision Aim, etc
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Adjusting your scope while aiming just doesnt make any sense as your making the gun wobble and thus I would say once you start to adjust the variable scope you have to start fresh with your aim sequence. Remember breathing can be enough to throw off your aim, so no way fiddling with a scope while aiming passes my plausibility test. Then you aim long enough to get the bonus as per the rating it is set to. Self adjusting scopes would be able to get the bonus incrementally if they readjusted each second but you would have to write that in the program. I would expect them to adjust in 1 turn based on the results from a synched up ranger finder. So by default I would even say a self adjusting scope would act as a fixed it just would not require the operator to reset it. |
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12-24-2011, 03:39 PM | #30 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Confusion about Scopes, Precision Aim, etc
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Thing is, I had always presumed that the scope bonus came after one aimed for three seconds - that it was linear in that: Inherenet Accuracy (1 sec) + lesser aim (+1) + Max aim (+1) + Scope required aim in seconds But it seems from the example given on page 84 of HIGH TECH, that lesser aim and max aim are concurrent with aim bonus for a scope So... Aim one second to get the Styr's inherent accuracy for a bullpup design, +1 second of aim results in: Inherent Accuracy + 2 for aim plus scope bonus after only two seconds aim. That is how I'd handle it now based on this thread's discussion. None the less, I'm looking at people say "This is how it is" without anything SPECIFIC to back it up. Now, the reason I'm not saying "You're right" or "You're wrong" is simply because I can't find anything that confirms or contradicts the assertion. As best as I can figure, the only way I'll be comfortable with the rules, is if one of the authors, or perhaps Kromm himself, takes the unprecedented step of giving us not one, not two, but at least three separate examples of using PRECISION AIM. For instance: Using a stock rifle with inherent accuracy of 5, present an example of: Using Precision Aim with a x9 fixed magnification Scope Using Precision Aim with a x3 to x16 magnification scope Bonus: Using Precision Aim with a x22 scope from the CheyTac M200 For now, what I will be using until such written examples come out: Accuracy bonus to weapon skill equals: IA + B + AoA(d) + S + 2 (providing aim time spent is greater than 2 seconds, otherwise, only a +1) (IA = Inherent Accuracy of weapon, B = Braced, AoA(d) is All out Attack determined) and S = scope bonus) Time spent aiming = 1 + Scope Bonus Precision Aim: +1 bonus requires 2xtime spent aiming +2 bonus requires 4x time spent aiming +3 bonus requires 8x time spent aiming +4 bonus requires 15x time spent aiming +5 bonus requires 30x time spent aiming As a house rule - scopes require a time to adjust in seconds equal to the new setting bonus minus the original setting bonus, minimum 1 second. A braced rifle is probably easier to adjust the setting of a variable power scope, and a simple dex roll is required for non-braced scopes to keep the target in the cross hairs to avoid losing aim bonus while adjusting the scope. So, using a scope that is a x3(+1 bonus) to x12(+3) variable magnification in my houserule would take: 3-1 or 2 seconds. This will be a stop gap houserule until the scope rules have been further clarified by the powers that be. Note that what I've written above seems to be the baseline for using scopes WITHOUT precision aim, and that the time spent getting the aim bonus really depends on how powerful those scopes are, where the larger scopes are actively more time consuming in getting those extra bonus values for shooting than would be for the smaller less powerful scopes. I do not know if this is realistic or not, but that's what I have to go with until further notice. :(
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Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 Last edited by hal; 12-24-2011 at 03:55 PM. Reason: Added B = Braced |
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guns, high-tech |
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