10-24-2017, 07:14 AM | #1 |
Join Date: Jan 2015
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Gurps 4th, making new races!
Hey everybody!! How's it hanging?
I am currently making new race templates for my RP world, that my RP group is currently playing in. But! I can't seem to find anything even remotely relating to Tusks in the 4th edition! Am I somehow overlooking it, somewhere? If it helps; I am looking for wild boar like tusks. Thanks in advance! ps. I can't seem to edit anything on my profile, is that normal? |
10-24-2017, 07:19 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gurps 4th, making new races!
Tusks are either Teeth (specifically Fangs) or Strikers with the Cannot Parry and Limited Arc limitations. See which one looks closer to the way you are envisioning them.
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Bill Stoddard I don't think we're in Oz any more. |
10-24-2017, 07:41 AM | #3 |
Join Date: Jan 2015
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Re: Gurps 4th, making new races!
Thanks a bunch! I went with striker (cutting), since they are more outward-going than teeths, like a Wild Boar.
I have another question though, if I want a certain skill to be part of a race - how should I implement that? I think Gurps 3rd Edition used Racial Skill (Brawling) fx. but not sure about 4th Edition? And again, thanks in advance! |
10-24-2017, 08:17 AM | #4 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Gurps 4th, making new races!
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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10-24-2017, 08:40 AM | #5 | |
Join Date: Jan 2015
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Re: Gurps 4th, making new races!
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I know what you mean, but I believe it to be important for this race. I am all for being versatile, when it comes to RPing, it's meant to be fun for the players. But! They have known war for a long time and it has become sort of a cultural thing for them. Plus their natural big frame and instinct makes them fairly capable fighters. But I can probably be persuaded with a good background story (Haha) that gives their character reason for absolutely not having this particular skill. |
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10-25-2017, 09:24 PM | #6 | |
Join Date: Aug 2004
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Re: Gurps 4th, making new races!
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I find "You should take this skill common to the race, unless you have a good story for not doing so" to be a cleaner approach than "You must take this skill common to the race, unless you have a good story for not doing so." Because if the "must" isn't enforced, it's just a "should" anyway.
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10-26-2017, 08:00 AM | #7 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Gurps 4th, making new races!
Note that, even if you do decide to give a race a "racial skill" rather than a racial Talent for the skill (and some races definitely do have levels in the skill itself, rather than just an aptitude for it), it's still fine for a particular member of the race to not have that skill, due to defect, unusual upbringing, or just because they're uninterested in it. Just take the points in the skill off, and treat it as a disadvantage. So if Cat Folk have Climbing at DX+1 [4], then the rare Cat Folk character who can't climb would have a -4 point disadvantage.
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10-26-2017, 07:34 PM | #8 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Gurps 4th, making new races!
There is also the option of someone living among that culture without the appropriate skills as having a Social Stigma or negative Reputation.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
10-26-2017, 08:25 PM | #9 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Gurps 4th, making new races!
Social Stigma (Uneducated) for a character lacking a critical racial skill sounds right, yeah. And I'd give them both that disad and the effective disad of not having the skill to boot.
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10-26-2017, 11:07 PM | #10 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Gurps 4th, making new races!
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Then again, I also tend to steer away from racial/cultural equivalence in my settings, so that flavors my opinions on the matter.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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