09-25-2015, 01:19 AM | #1 |
Join Date: Dec 2014
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Regular Spells and Specific Targetting
For a regular spell, you can specify a target location such as a certain hex. However, what are the rules skill penalty wise for if you wanted to target a specific spot inside that hex? For example, can you cast Explode on a subject (Some person) and target his head (or even his brain)? Would this just be -7 to skill in addition to other penalties such as range? I'm assuming directly hitting his brain would be another -5 (I think that's what it was) due to not being able to see your target. Of course, this would be devastatingly lethal and possibly OP, but maybe -12 + range penalties justifies it?
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09-25-2015, 04:46 AM | #2 |
Join Date: Nov 2013
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Re: Regular Spells and Specific Targetting
You can't cast it on a person.
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09-25-2015, 06:00 AM | #3 |
Join Date: Dec 2014
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Re: Regular Spells and Specific Targetting
Oh. I was wondering since most of the other spells had "Inanimate subjects only" while explode just said any subject.
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09-25-2015, 09:34 AM | #4 |
Join Date: Dec 2014
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Re: Regular Spells and Specific Targetting
Why exactly can't it be cast on a person? The same goes for a lot of Make and Break spells. For example, couldn't shatter be cast on a bone at -5? Tissue and organs might have problems shattering or exploding because it's mostly water, but bone is mostly just mineral composite.
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09-25-2015, 09:48 AM | #5 |
Join Date: Nov 2013
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Re: Regular Spells and Specific Targetting
Because...
"Explode" description starts with "As Shatter, but (...)" which means it functions exactly like Shatter with the differences it then follow to describe after the "but". Looking at Shatter description, at the end we have "This spell only affects inanimate objects." I believe I don't need to go on how Magic has many description and mechanics flaws. With the description I cited above and also being a spell from the "Making and Breaking" School it's pretty clear the intent of the spell chain in question, Weaken>Shatter>Explode, to be usable on inanimate objects and NOT on living beings or part of them. A bone is considered a rigid organ and thus a non-inanimate object in the sense of valid target. https://en.wikipedia.org/wiki/Bone Keep in mind Weaken even points toward p. B557, which guess what it is... "HP and DR of Objects and Cover". |
09-26-2015, 03:38 AM | #6 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Regular Spells and Specific Targetting
We always use the Innate Attack () skill to target spells. The roll versus Spell level is used for activating the spell (at least in our campaign).
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09-26-2015, 05:47 PM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: Regular Spells and Specific Targetting
Spells that can target parts of a thing are usually pretty clear on that.
Melee and Ranged spells give you a choice of hit locations and you roll against your melee attack skill or Innate Attack with the usual hit location penalties. The various shape-changing spells only change part(s) of your body, and specify which part in the spell description. These kinds of spells are not flexible. If you have Tiger Paws, you don't turn entirely into a tiger. Likewise, learning Shapeshift (Tiger) doesn't let you change just your hands into tiger paws. There is no Partial Body Of Fire, therefore you can't partly turn into fire. You could research that, but then you'd have to really clearly define what the heck the implications would be. There is no Partial Explode, and Explode doesn't have a to-hit roll against any skill, so affects the thing and the whole of the thing.
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09-26-2015, 06:21 PM | #8 |
Join Date: Dec 2014
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Re: Regular Spells and Specific Targetting
Okay. This makes spell use a bit easier to understand now. I just have this player who will always try to "logic" everything. I just had to build an argument other than "Because I say so." As it goes, it seems like GURPS spells work by focusing on VERY specific concepts, and combining multiple concepts or spell effects increases the complexity seemingly exponentially in terms of difficulty.
However, looking at Evisceration, I think I could allow him to literally explode body parts if he knew both Explode and Evisceration both as prerequisites. |
09-27-2015, 10:00 AM | #9 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Regular Spells and Specific Targetting
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09-27-2015, 10:06 AM | #10 | |
Join Date: Sep 2004
Location: Canada
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Re: Regular Spells and Specific Targetting
Quote:
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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Tags |
combat, magic, penalties, rules clarification |
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