Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-20-2015, 08:06 PM   #1
Crzyraccoon
 
Crzyraccoon's Avatar
 
Join Date: Aug 2013
Default TL11 and Species advantages

So I'm on my develop on a TL11 Space Oprea/Military I'm making playable alien species and I need to know, what archtypes or type of species will fit best in a TL11 setting, especally in combat?

The big, strong orc isn't going to be much useful when armor penetrating lasers fill the battlefield but a speedy raccoon will, or is that true?

I just don't want to create obscure unbalance and make every species playable.
__________________
I highly unrecommend choosing the following disadvantages;

No Sense of Humor [-10]
Crzyraccoon is offline   Reply With Quote
 

Tags
advantages, aliens species


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.