06-28-2018, 03:49 AM | #21 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: GURPS DF / DFRPG Random Dungeon Generator
Hooray! Thank you very much Bruno, this is excellent.
Cheers Onkl |
06-28-2018, 06:43 AM | #22 |
Join Date: May 2008
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Re: GURPS DF / DFRPG Random Dungeon Generator
She means it's on our list of things to do. It's not in yet.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
06-28-2018, 08:14 AM | #23 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS DF / DFRPG Random Dungeon Generator
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Still, having an option to include an entrance (or several) would be nice and shouldn't be any harder than modifying the hallway algorithm to start on an edge and go straight until it hits something and then to create a junction/door with it.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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06-28-2018, 08:19 AM | #24 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS DF / DFRPG Random Dungeon Generator
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I confess I kinda forgot that dungeons can totally be accessed from the side sometimes. I'd have two options, a side tunnel, and then a matching set of tunnels on each side so you can tile maps together. Although that last one might be tricky with the shaped dungeons, I'll have to think about it.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-28-2018, 08:19 AM | #25 |
Join Date: Dec 2012
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Re: GURPS DF / DFRPG Random Dungeon Generator
Hey Bruno, Will you be planning on doing a "Wilderness on Automatic" using DF 16: Wilderness Adventures?
IMO, it would be a good implementation to include with the Travel to the Dungeon part. |
06-28-2018, 08:24 AM | #26 |
Join Date: Jan 2006
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Re: GURPS DF / DFRPG Random Dungeon Generator
Low priority issue:
With a large party CER it is easy to generate a lot of NaN encounters and treasures. There should be a limit somewhere. Edit - also happens when too small Edit - Really large maps do not render Last edited by martinl; 06-28-2018 at 10:11 AM. |
06-28-2018, 08:35 AM | #27 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS DF / DFRPG Random Dungeon Generator
I just noticed what I assume is another layout bug. When the browser width dips below about ~870 pixels the Room Key (listing of rooms) goes from two columns to one column, however the width of the column stays the same, so the rooms are only taking up the middle half of the page instead of going from left margin to right margin.
Fixing this in dungeon.css by adding the following line under the existing @media screen entry. (unlike my other fix, which is essentially a workaround, this is a permanent fix for this issue). Code:
@media screen and (max-width: 870px) { .room {width: 95%;} }
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 06-28-2018 at 08:57 AM. |
06-28-2018, 09:29 AM | #28 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS DF / DFRPG Random Dungeon Generator
Very nice, though having the default size being 50 pixels/yard is hard to handle at first until you realize you can tweak it. It's still big for a default, however, especially after using drow's D&D versions for years, as I assume most of us have.
Requests:
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06-28-2018, 09:55 AM | #29 | ||||
Join Date: Sep 2004
Location: Canada
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Re: GURPS DF / DFRPG Random Dungeon Generator
[QUOTE=Rasputin;2187403]Very nice, though having the default size being 50 pixels/yard is hard to handle at first until you realize you can tweak it. It's still big for a default, however, especially after using drow's D&D versions for years, as I assume most of us have.
I defaulted to 50px as that's a good size for downloading for playing online, and about 80-90% of people don't actually fiddle much with settings. I'm aiming to have it saved with the defaults (if your browser supports the saving feature, I'm not sure how many do). We actually have a large number of monsters entered, but we're currently showing the subset from DFRPG. I'm intending to add a ticky-box to switch between the lists. I'm interested in this, but fractal generation is actually very different, and distorting the boundaries instead is something I need to look into. It's not so much on a "TODO" as "TODO: Investigate whether I can do" Quote:
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I'm not sure I understand the suggestion. Can you show a worked example? There are no random hallway features from the original that I have omitted. The code base that drow released for free is not the modern version you can use on his website, it's a much older one. So that's all things I have to reinvent (which may or may not happen depending on my ability). (EDIT: If you mean like traps and things in hallways, though, that is on the list yes)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-28-2018, 10:23 AM | #30 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS DF / DFRPG Random Dungeon Generator
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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Tags |
dungeon fantasy, dungeons, random dungeon, utility |
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