02-12-2011, 11:17 PM | #11 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Altered Time Rate and Strength (ST)
I can buy getting the mechanism work quicker, But I draw the line on the explosion hence gas hence ammo going quicker.
|
02-12-2011, 11:18 PM | #12 | |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Altered Time Rate and Strength (ST)
Quote:
The scenario I am imagining is that the character has an ATR Aura, while in that aura, stuff runs at 2x (or more) time rate. So a fist or sword (which never leaves the aura) interacting with Joe Mook (who, even while punched/stabbed, never gets the benefits of the ART aura) gets a double KE hit, due to the time rate difference between the attacker and target. Meanwhile, a bullet has double time rate leaving the barrel of a gun, but leaves the aura, and now moves at the normal time rate, from the bullets PoV, it's KE never changed, but the world suddenly sped up around it and the gunman sped up even more (special physics, wheee!). This could be nice justification for, say, range or damage increasing imbuements. The skill of making the bullet keep it's altered time rate after it leaves your personal aura.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
|
02-12-2011, 11:20 PM | #13 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Altered Time Rate and Strength (ST)
Why not? The explosion went off normally from the PoV of anyone within the aura, it just looks faster from the outside.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
02-12-2011, 11:23 PM | #14 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Altered Time Rate and Strength (ST)
yeah IF the field encompunace the entire RANGE of the bullet I might buy it
|
02-12-2011, 11:24 PM | #15 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Altered Time Rate and Strength (ST)
Why? Once the bullet leaves the barrel, the gas pressure is irrelevant.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
02-12-2011, 11:27 PM | #16 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Altered Time Rate and Strength (ST)
Quote:
or I'm saying it is a time dilation bubble that in side the bubble bullet is going an relative normal time so it not really going fast, whne it leaves the field is back to normal time, but still going at the same speed |
|
02-13-2011, 12:29 AM | #17 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Re: Altered Time Rate and Strength (ST)
I'm cool with all this, if the player pays the cost.
__________________
Hydration is key |
02-13-2011, 02:13 AM | #18 | |
Join Date: Sep 2006
Location: Luxembourg
|
Re: Altered Time Rate and Strength (ST)
Quote:
If you want ATR to conform to real world physics, that's a limitation. Not the reverse. ATR give you (and your gear) an extra maneuver, no more, no less. If, for that, your gun has to fire more shots in one second than it could in the real world, it will. Celjabba Last edited by Celjabba; 02-13-2011 at 05:16 AM. |
|
02-13-2011, 05:13 AM | #19 | |
Join Date: May 2006
Location: Denmark
|
Re: Altered Time Rate and Strength (ST)
Quote:
It is a fine justification for allowing extra striking ST and such to the character, but how often do you come up against actual ATR opponents for this limitation to actually be worth anything? At best a -5% limitation. And I'd probably just say it's not a limitation at all, ATR simply allows you to buy extra striking ST. If you can't use your ATR all the time, "only while in ATR, -10%" would be legitimate though. |
|
02-13-2011, 06:25 AM | #20 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Altered Time Rate and Strength (ST)
Even if you have ATR and can use it all the time, this doesn't mean you will. For one, it makes communication with teammates next to impossible normally. It also (and I consider this a Murphy) explicitly forbid Feints. It might disallow interacting with some other stuff too, depending on which of the two ATR incarnations the character has.
|
Tags |
altered time rate, lifting_st, strength, striking st, striking strength, striking_st |
Thread Tools | |
Display Modes | |
|
|