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Old 02-12-2011, 11:17 PM   #11
roguebfl
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Default Re: Altered Time Rate and Strength (ST)

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Originally Posted by Tyneras View Post
Hence, Aura. From the gun's PoV, everything is moving normally (the entire gun, springs, gas, ammo and all) while to the target, it has double it's RoF.
I can buy getting the mechanism work quicker, But I draw the line on the explosion hence gas hence ammo going quicker.
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Old 02-12-2011, 11:18 PM   #12
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Default Re: Altered Time Rate and Strength (ST)

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Originally Posted by Purple Haze View Post
Then the velocity of the bullets should double and the kinetic energy quadruple as well. That also increases their range and accuracy.
That actually raises some opportunities.

The scenario I am imagining is that the character has an ATR Aura, while in that aura, stuff runs at 2x (or more) time rate. So a fist or sword (which never leaves the aura) interacting with Joe Mook (who, even while punched/stabbed, never gets the benefits of the ART aura) gets a double KE hit, due to the time rate difference between the attacker and target. Meanwhile, a bullet has double time rate leaving the barrel of a gun, but leaves the aura, and now moves at the normal time rate, from the bullets PoV, it's KE never changed, but the world suddenly sped up around it and the gunman sped up even more (special physics, wheee!).

This could be nice justification for, say, range or damage increasing imbuements. The skill of making the bullet keep it's altered time rate after it leaves your personal aura.
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Old 02-12-2011, 11:20 PM   #13
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Default Re: Altered Time Rate and Strength (ST)

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I can buy getting the mechanism work quicker, But I draw the line on the explosion hence gas hence ammo going quicker.
Why not? The explosion went off normally from the PoV of anyone within the aura, it just looks faster from the outside.
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Old 02-12-2011, 11:23 PM   #14
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Default Re: Altered Time Rate and Strength (ST)

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Why not? The explosion went off normally from the PoV of anyone within the aura, it just looks faster from the outside.
yeah IF the field encompunace the entire RANGE of the bullet I might buy it
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Old 02-12-2011, 11:24 PM   #15
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Default Re: Altered Time Rate and Strength (ST)

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yeah IF the field encompunace the entire RANGE of the bullet I might buy it
Why? Once the bullet leaves the barrel, the gas pressure is irrelevant.
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Old 02-12-2011, 11:27 PM   #16
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Default Re: Altered Time Rate and Strength (ST)

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Why? Once the bullet leaves the barrel, the gas pressure is irrelevant.
where as I'm draw the diestion of The gun and the bullet are sepreat items and the 'field' is not a bubble but items in you control. hence the bubble, hence the charge isn't effected.

or I'm saying it is a time dilation bubble that in side the bubble bullet is going an relative normal time so it not really going fast, whne it leaves the field is back to normal time, but still going at the same speed
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Old 02-13-2011, 12:29 AM   #17
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Default Re: Altered Time Rate and Strength (ST)

I'm cool with all this, if the player pays the cost.
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Old 02-13-2011, 02:13 AM   #18
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Default Re: Altered Time Rate and Strength (ST)

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Originally Posted by Purple Haze View Post
Wouldn't work with most weapons, their rate of fire is determined by inertia, the compression of a spring, or the expansion of gas.
Thats why i said not to bring real physics in it.
If you want ATR to conform to real world physics, that's a limitation.
Not the reverse.
ATR give you (and your gear) an extra maneuver, no more, no less.
If, for that, your gun has to fire more shots in one second than it could in the real world, it will.

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Last edited by Celjabba; 02-13-2011 at 05:16 AM.
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Old 02-13-2011, 05:13 AM   #19
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Default Re: Altered Time Rate and Strength (ST)

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I am not proposing free Lifting/Striking ST, but rather give the logic and justification of extra Lifting/Striking ST (only against non-ATR opponents, -10%).
I don't think that's justified.

It is a fine justification for allowing extra striking ST and such to the character, but how often do you come up against actual ATR opponents for this limitation to actually be worth anything?

At best a -5% limitation. And I'd probably just say it's not a limitation at all, ATR simply allows you to buy extra striking ST.

If you can't use your ATR all the time, "only while in ATR, -10%" would be legitimate though.
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Old 02-13-2011, 06:25 AM   #20
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Default Re: Altered Time Rate and Strength (ST)

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If you can't use your ATR all the time, "only while in ATR, -10%" would be legitimate though.
Even if you have ATR and can use it all the time, this doesn't mean you will. For one, it makes communication with teammates next to impossible normally. It also (and I consider this a Murphy) explicitly forbid Feints. It might disallow interacting with some other stuff too, depending on which of the two ATR incarnations the character has.
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