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Old 10-12-2017, 11:07 AM   #11
GranitePenguin
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Default Re: Question on 'Ramming'

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Originally Posted by Steve Jackson View Post
Intent: "Ramming" only means rams vs. armor units, not infantry. Only two rams per turn because the Ogre probably has to waste some time and movement getting close enough to the ram targets to actually hit them.

Reducing infantry is not a ram. It was treated as a ram in earlier versions of the video game but that was an error and has AFAIK been fixed. Reducing infantry just represents getting close enough to take a free shot with your AP, which is why AP is required for this to work.

Now, if we need to reword that for clarity this is a good time to be discussing it.

Thank you!
That's why we are here. Sounds like a good thing to move to the FAQ/Errata thread to iron out wording; it's always been clunky/unclear to me.

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Can't get much more "word of God" than that there!
Indeed. Crunch away! :-)
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Old 11-23-2017, 11:17 AM   #12
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Default Re: Question on 'Ramming'

I always took it as being up to two rams against armour units, but reduce infantry once per movement point expended as long as the Ogre had AP. So an Ogre could reduce infantry up to three times.
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Old 11-23-2017, 03:43 PM   #13
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Default Re: Question on 'Ramming'

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Originally Posted by Dave Crowell View Post
I always took it as being up to two rams against armour units, but reduce infantry once per movement point expended as long as the Ogre had AP. So an Ogre could reduce infantry up to three times.
Correct (and up to 4 times if you are using a mark IV ;-)

However, the game currently does not do it that way. On the plus side, it's on the list, so it should be fixed sooner or later.
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Old 11-23-2017, 09:22 PM   #14
Tim Kauffman
 
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Default Re: Question on 'Ramming'

6.06 Reducing infantry. An Ogre does not literally “ram” infantry, but any Ogre with AP weapons (or a Superheavy Tank) may move into an infantry hex as though the infantry were not there. If the Ogre/SHVY has any antipersonnel weapons left, the infantry unit is automatically reduced by one squad. This does not count as an “attack” for the AP weapons. An Ogre/SHVY in a hex with infantry may expend a movement point, stay in the same hex, and reduce the infantry again. When all its AP weapons are gone, an Ogre/SHVY can no longer reduce infantry in this way.

Quote:
Originally Posted by Steve Jackson View Post
Intent: "Ramming" only means rams vs. armor units, not infantry. Only two rams per turn because the Ogre probably has to waste some time and movement getting close enough to the ram targets to actually hit them.

Reducing infantry is not a ram. It was treated as a ram in earlier versions of the video game but that was an error and has AFAIK been fixed. Reducing infantry just represents getting close enough to take a free shot with your AP, which is why AP is required for this to work.
So can you can reduce infantry twice per turn if you have at least 1 AP Weapon and enough movement or is it as many times as you have movement to do so?

I have been playing it as a limit of 2, regardless of movement, which after reading the comments here seems too conservative.

I would prefer if the rule were to allow as many ram/reducing infantry attacks as you have movement to do so. Which usually is 3, unless it's a Mark4 or Ninja with move 4. As the OGRE for example, you know you will be able to X a platoon of infantry if needed. Only allowing 2 infantry reductions seems anemic. For example, what sounds better and would play better...I have a Mark4 with four movement and can reduce infantry twice. -or- I have a Mark4 with four movement and can reduce infantry 4 times. Setting this to movement is easier to remember and also sets the rule apart as something other than a unit ram.

Just thinking out loud here of course. :)
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Last edited by Tim Kauffman; 11-25-2017 at 06:25 AM.
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Old 11-24-2017, 03:52 AM   #15
J. Durr
 
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Default Re: Question on 'Ramming'

My house rule is that Ogres can't ram anything that's faster than they are, i.e. GEVs
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Old 11-24-2017, 09:32 AM   #16
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Default Re: Question on 'Ramming'

Just wanted to chime in here that it's a known issue and one that is fixed in-house. Should be included in the next update :)
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Old 11-25-2017, 06:37 AM   #17
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Default Re: Question on 'Ramming'

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Originally Posted by J. Durr View Post
My house rule is that Ogres can't ram anything that's faster than they are, i.e. GEVs
I like this. It's really reducing the OGREs teeth though the more it's movement is reduced. Once it drops to M2 or 1. I wonder if in-game the OGRE is more out-thinking/maneuvering the unit it's trying to ram than actually being faster than it is?

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Originally Posted by AurochJake View Post
Just wanted to chime in here that it's a known issue and one that is fixed in-house. Should be included in the next update :)
I just played a game where a Mark4 "rammed" (reduced) four infantry...it was so awesome!

Can you tell us how will this play then in-game when the fix is implemented?
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Old 11-25-2017, 05:47 PM   #18
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Default Re: Question on 'Ramming'

So I just did a game where I used a Mk. V to ram a SHVY. Upon ramming, it rolled under 4, so it was disabled. I fired six SB at it, and got a second disabled -- it wasn't destroyed. At the start of their turn, the SHVY scooted away unscathed.
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Old 11-25-2017, 11:04 PM   #19
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Default Re: Question on 'Ramming'

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Originally Posted by Mack_JB View Post
So I just did a game where I used a Mk. V to ram a SHVY. Upon ramming, it rolled under 4, so it was disabled. I fired six SB at it, and got a second disabled -- it wasn't destroyed. At the start of their turn, the SHVY scooted away unscathed.
did you get the game log and send it?
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Old 11-27-2017, 05:15 AM   #20
AurochJake
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Default Re: Question on 'Ramming'

Quote:
Originally Posted by Tim Kauffman View Post
I like this. It's really reducing the OGREs teeth though the more it's movement is reduced. Once it drops to M2 or 1. I wonder if in-game the OGRE is more out-thinking/maneuvering the unit it's trying to ram than actually being faster than it is?



I just played a game where a Mark4 "rammed" (reduced) four infantry...it was so awesome!

Can you tell us how will this play then in-game when the fix is implemented?
This is now in-game. Check it out in Skirmish Mode, you can 'ram'/'overrun' three squads of infantry in a row :)

If you encounter any issues with this, let me know!

Thanks
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