09-17-2013, 12:40 PM | #41 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: So I dropped my sword... how do I pick it up (in combat)
Another gadget solution is to have a weapon constructed so that it does not lay flat on the ground, like the basket hilt I mentioned, or having more than one pair of quillons, so that it lies with the grip angled upward and at least a few inches above the ground, so that it can be easily grasped, then elevated, instead of the reverse order.
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09-17-2013, 01:07 PM | #42 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: So I dropped my sword... how do I pick it up (in combat)
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Frankly, I don't see "standing starts" having much to do with GURPS combat.
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09-17-2013, 02:35 PM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: So I dropped my sword... how do I pick it up (in combat)
Mechanically speaking, GURPS lets you declare actions once per turn, without being dependent on what you did in prior turns. The intent may be a 'continuous flow', but the game mechanics do not support that intent.
GURPS allows moving in any direction, deciding the direction on your turn (yes, not at the same speed, but that's purely a function of facing). That requires a stationary start -- otherwise you would only be permitted to move in specific directions. |
09-17-2013, 06:04 PM | #44 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: So I dropped my sword... how do I pick it up (in combat)
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The PCs in my game just buy lanyards, buy high DX, and/or do the crouching one instead. Also, they carry spare weapons (the swordsman, the archers) or are a weapon (the martial artist.) Fast-Draw is faster, and carrying two swords into battle isn't crazy, or unrealistic, just not common.
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09-18-2013, 05:14 AM | #45 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: So I dropped my sword... how do I pick it up (in combat)
[QUOTE=DAT;1646629]
Quote: Originally Posted by DAT I've allowed a single second recovery using an acrobatic rollout (roll down, pickup, and stand), having only dodge as a defense. [QUOTE] [QUOTE=Kromm;1646629]That's a lot of action for one second! Breaking it down in terms of Martial Arts, p. 98: You can dive forward from standing to crawling as your entire step. You could later use Acrobatic Stand to spring from crawling to standing as another step. You could associate either step with a Ready maneuver, of course . . . but if you did both in a turn, you would be taking two steps, not one. That's normally the purview of Committed Attack, so I'd allow all this as a kind of "Committed Ready," but I'd impose the same limitations on defenses: no parry with the readying hand, -2 on all other defenses (dodge, block or parry with the other hand, etc.), and no retreat possible. ...[QUOTE] Yes, a lot of action, but the move is based on a real life martial arts maneuver that does take about a second. The momentum of the rollout is used to make the stand much easier. Grabing the weapon on the way past is the hard part, at least for people who haven't practised it. The inital acrobatic roll I treated as the start for an Acrobatic Dodge (B. p375), so success equaled a normal Dodge. Failure would be ugly. I made the weapon grab/pickup a DX-4 roll. -Dan |
09-18-2013, 06:58 AM | #46 | |
Join Date: Jan 2010
Location: Brighton
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Re: So I dropped my sword... how do I pick it up (in combat)
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Is this just to make the point that it's more involved than just readying the weapon, and that a crouch to pick something up is more of disadvantage in combat than a regular combat crouch? I guess as an alternative I would probably do it as one second ready action including a crouch, but the weapon would count as unready for that second and person doing it would count as crouching. Just to make the point that it's not a basic ready action. (Crouch is basically free in terms of a action, but does cost a -1/2 hex, so you couldn't do it with a step as well, IIRC?) I might also rule that if you did defend at any point during that, you have to then make a roll to pick up the weapon due to the distraction (or have them take a -1/-2* to defence and not have to roll to pick up)! *-1 for a one handed weapon, -2 for a two handed one |
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09-18-2013, 11:00 AM | #47 | ||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: So I dropped my sword... how do I pick it up (in combat)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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09-18-2013, 11:26 AM | #48 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: So I dropped my sword... how do I pick it up (in combat)
One of the reasons I went with a grab is that you can kneel as part of any maneuver that includes a step.
One thing we play with for fun is grabbing a weapon as part of a cartwheel. Maybe a diving grab and acrobatic stand.
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09-18-2013, 11:41 AM | #49 | |
Join Date: Jul 2008
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Re: So I dropped my sword... how do I pick it up (in combat)
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Of course, there's a considerable bit of distance from those knees to the ground!
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09-18-2013, 12:49 PM | #50 | ||
Join Date: Aug 2006
Location: L.I., NY
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Re: So I dropped my sword... how do I pick it up (in combat)
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http://static.guim.co.uk/sys-images/...tester-009.jpg While something like this would be called a "kneel" in GURPS, even though there's no knee contact with the ground: http://static4.depositphotos.com/101...Sporty-guy.jpg |
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Tags |
readying, retain weapon |
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