|
11-10-2017, 07:31 AM | #1 |
Join Date: Jun 2017
|
On the Edge and rolling every turn
Hey people,
Does "on the edge" requires a character to roll self control every turn in combat no matter what or only if he failed a self control roll before entering combat? By the text in Basic I'm see to think it's the former, but I'm not sure. |
11-10-2017, 07:55 AM | #2 | |
Join Date: Jun 2006
|
Re: On the Edge and rolling every turn
Quote:
You don't need to roll if you voluntarily pick a dangerously crazy course of action yourself. Which you probably should most of the time - if you are even attempting self control rolls very often for any disadvantage you probably are not playing it correctly. You only need to roll every turn if you are trying to do something like fight defensively or disengage. If you are going to All Out Charge anyway, or cast your Spell of Summoning Uncontrollable Demons That Slay Everything Including You, you can skip the roll.
__________________
-- MA Lloyd |
|
11-10-2017, 07:57 AM | #3 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: On the Edge and rolling every turn
It's the former. On the Edge says "In combat, make a self-control roll every time you take your turn." That seems pretty clear to me. Note that it's the same value as Berserk, so having similar effects seems reasonable.
|
11-10-2017, 08:20 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: On the Edge and rolling every turn
As others have noted, the idea is that you don't take the disadvantage if you don't plan to play it. Playing it means doing crazy stuff every turn without bothering to roll to resist save in those rare circumstances where that's super-important. The disadvantage is actually worth more points than Berserk (-15* vs. -10*), so it's generally worse.
That said, there's room for interpretation: "All-Out attack or engage in some other kind of near-insane, suicidal behavior." As the GM, I've often been fine with the latter in lieu of All-Out Attack. For instance, in a medium-range gunfight, taking Move maneuvers to cross the fire zone so you can use your kung fu skills . . . well, I think that qualifies. So does taking the time to Concentrate on turning into a werewolf or activate your super-strength before you go nuts. So do a lot of things that use maneuvers other than All-Out Attack, if they're necessary to set up All-Out Attack or exercise your craziest option.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-10-2017, 09:02 AM | #5 | |
Join Date: Jul 2012
|
Re: On the Edge and rolling every turn
Quote:
|
|
11-10-2017, 09:13 AM | #6 |
Join Date: Feb 2016
|
Re: On the Edge and rolling every turn
Daredevil with On the Edge makes an interesting combination. Now, here is a question, would Committed Attack from Martial Arts be crazy enough for On the Edge?
|
11-10-2017, 10:14 AM | #7 | |
Join Date: Jun 2006
|
Re: On the Edge and rolling every turn
Quote:
The key concept here is "crazy dangerous", not "restricted maneuver list". This applies to all disadvantages of this form really, the restricted lists are intended as examples - it should be at least this bad - far more than they are intended to be definitions.
__________________
-- MA Lloyd |
|
11-10-2017, 01:24 PM | #8 |
Join Date: Feb 2008
|
Re: On the Edge and rolling every turn
The external vs internal divide is a great way of explaining how disadvantages are supposed to work.
|
Tags |
self-control |
|
|