09-12-2010, 08:41 AM | #31 |
Join Date: Dec 2006
Location: Meifumado
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Re: [DF] I can haz gunpowderz?
If you've got fairy armourers, could they also microsmith improvements to simple lead-ball ammo- like fin-stabilised rounds or something?
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09-12-2010, 08:52 AM | #32 |
Join Date: Aug 2005
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Re: [DF] I can haz gunpowderz?
What about things like oricalcum barrels and such to make more powerful lighter guns?
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09-12-2010, 10:11 AM | #33 |
Join Date: Sep 2008
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Re: [DF] I can haz gunpowderz?
Some improvements might be possible, but I don't see fin-stabilized working out. Those would rely on either a discarding sabot or fins that stay in while in the barrel and pop out on exiting. I'm not certain the discarding sabot would occur to DF armorers, and self-deploying fins may be beyond technical skills. Considering you can get similar effects from making magic ammunition, nobody may ever actually bother with researching such a mundane method (or paying for such rounds, as they'd likely be very expensive).
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09-12-2010, 10:24 AM | #34 |
Join Date: Aug 2004
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Re: [DF] I can haz gunpowderz?
DF is supposed to be retro gaming, old school delver style. Guns should be simple things. Longer reload EQUALS Bigger BOOM. POWER Balance issue settled. If that means DF guns do damage that bears NO relation to the regular GURPS gun stats, so be it.
Rifling, any material improvements over "Very Fine" things not introduced till TL 5 are COMPLEXITIES and violate the 'simple' standard and are not fit for DF because of that complexity.
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09-12-2010, 11:08 AM | #35 | ||
Join Date: Sep 2008
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Re: [DF] I can haz gunpowderz?
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09-13-2010, 05:51 AM | #36 | |
Join Date: Aug 2005
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Re: [DF] I can haz gunpowderz?
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Hmm, I just thought of what has to be one of the weirdest weapons, a kusari pistol. |
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09-13-2010, 10:46 AM | #37 | |
Join Date: Sep 2008
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Re: [DF] I can haz gunpowderz?
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*We'll ignore the possibility of them throwing off your aim by yanking on the chain while trying to Dodge. This is DF, after all.
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09-13-2010, 11:17 AM | #38 | |
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Join Date: Feb 2005
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Re: [DF] I can haz gunpowderz?
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09-13-2010, 11:22 AM | #39 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: [DF] I can haz gunpowderz?
I played a gnomish swashbuckler in a fantasy game a long time ago. He had a rapier and two high-quality flintlock pistols. The best use he made of the pistols was in foiling an enemy cavalry charge; the boom from the pistols scared their horses and broke their ranks. He only managed to hit somebody once with them and that didn't do enough damage to drop them. He had much more success with the rapier.
That said, if you give guns the DF treatment with things like the aforementioned Essential Gunpowder to deal more damage I think they would be a pretty reasonable weapon. As for rifling, I vaguely recall that the reason it wasn't heavily applied historically is it slowed reloading for muzzle loaders. The rifling made it harder to ram the ball down the barrel, and often a mallet was required to hammer it home. The Minié ball corrects this problem though it is early TL5 technology. A very advanced musket would use rifling and use Minié balls for (relatively) fast loading.
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09-13-2010, 12:38 PM | #40 | ||
Join Date: Aug 2005
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Re: [DF] I can haz gunpowderz?
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dungeon fantasy, gunpowder |
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