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Old 08-15-2014, 09:32 AM   #1
Kuroshima
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Default Dungeon Fantasy Races Revisited

I've been slowly fleshing out my Dungeon Fantasy world, inspired by old school modules, and by Kenzer&Co's excellent parodies of old school D&D materials for Hackmaster, while trying to integrate most commonly expected troupes. Right now, I have the elves written, because it's the part of the setting what my players have mostly interacted with, but I plan on expanding it to cover all Dungeon Fantasy races

Link to the master document
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Old 08-15-2014, 01:16 PM   #2
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Default Re: Dungeon Fantasy Races Revisited

there are some real gems here:

Elves are require high mana to breed.

This is just brilliant. The low reproduction of elves has always bugged me, particuarly if they aren't represented as super civilized. And it explains so much about them.
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Old 08-16-2014, 09:21 PM   #3
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Default Re: Dungeon Fantasy Races Revisited

I've always made my elves retreat into a more meditative lifestyle after reaching "proper" adulthood at a few centuries old. 1500 year old elves aren't that rare, but they've typically abandoned such childish pursuits as adventuring and reproducing over a millennium before.

Also, particularly old elves often decide the physical world has nothing left to teach them. Elves do not talk with outsiders about what happens to them at that point, but they are insulted when such an elder is treated as having died.
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Old 08-17-2014, 08:06 AM   #4
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Default Re: Dungeon Fantasy Races Revisited

Now I have a mental picture of elves as a post-Singularity species, the Singularity in question being magical. While said Singularity led to the abandonment of the Ancient Elven Empire which generated it, the elves themselves have not completely abandoned this plane of existence. Yet. (No one knows why, other than the elves and they aren't saying...)
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