Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 07-10-2014, 02:58 AM   #1
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default atypical campaigns for typical settings

A typical setting with an atypical campaign for that setting.

First setting:

High School.

A lots already been done. Horror, Mystery etc so forgive me if a) someone has already done it or b) its not very good.


High School espionage.

Veronica Mars meets the Americans.

Premise: in the 1950s the USSR planted hundreds of sleeper agents into the USA. Most were never activated. Their children had children.

Now its the 1980s and a generation of children trained since birth to be spies are teenagers. They are at an elite school with the future leaders of America. The FBI has some how gotten enough information to suspect the school, but not enough to commit real resources. They have fast tracked some young recruits through training and planted some youngish looking 21 year olds along with older agents as parents and teachers.

Are notes being swapped in class dead letter drops, high school videos being saved for blackmail etc etc


I'd run it as a pretty hardcore espionage game only the protagonists or villains are 16 to 18 year olds.



High School DF

Dungeons and Dragons meets Degrassi

One day the PCs (a group of ordinary students a cool kid, jock, geek) had a dream they were high fantasy warriors delving and scoring loot. Then they woke up and the 'cash' loot they scored (mostly gold and gems) was still on them meaning they could afford what they wanted in the real world.

Now they spend more and more time in the dream world, and it intrudes into their real lives up until one of their avatars dies and their friend dies with it. Keep playing?

Id run it as DF, but the social skills are those of a high school student. Theres also the potential to run a more serious social enginnering session about the highschool setting every so often.

OR

Dungeon and Dragons meets Harry Potter

Its a high scool for DF delvers' children. Much more light hearted cartoon action hero style campaign for low powered delvers.
lachimba is offline   Reply With Quote
Old 07-10-2014, 03:35 AM   #2
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: atypical campaigns for typical settings

I have wondered from time to time about a high school campaign, set not in a wizarding school but in a regular school that happens to teach various magical subjects as well as mundane ones - either as part of the general curriculum (so that maths lessons might include mystical numerology or transdimensional geometry) or as subjects in their own right (rite?) (sorcery 101 and introduction to alchemy). Possibly with exchange students from faerie, homonculi running about the corridors and a golem as janitor...
The Colonel is offline   Reply With Quote
Old 07-10-2014, 06:59 AM   #3
whswhs
 
Join Date: Jun 2005
Default Re: atypical campaigns for typical settings

My idea along these lines was Mad Science High: A magnet or charter high school with a curriculum focused on teaching students to become functioning mad scientists, in a world where mad science has been working successfully at least since Newton's efforts in alchemy. I think I would want to have Weird Science as a cinematic skill, with Blessed or Intuition or something along those lines playing the role of TbaM.

Then of course there's Worminghall, which already has a published GURPS supplement and which was one of the campaigns I just ended. Its students were university students, but in 1300 AD university enrollment started at 14 usually. Worminghall's rules for how much you learn per term would be a good fit to pretty much any high school campaign.

Bill Stoddard

Last edited by whswhs; 07-10-2014 at 07:02 AM.
whswhs is online now   Reply With Quote
Old 07-10-2014, 07:41 AM   #4
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: atypical campaigns for typical settings

Quote:
Originally Posted by whswhs View Post
My idea along these lines was Mad Science High: A magnet or charter high school with a curriculum focused on teaching students to become functioning mad scientists, in a world where mad science has been working successfully at least since Newton's efforts in alchemy. I think I would want to have Weird Science as a cinematic skill, with Blessed or Intuition or something along those lines playing the role of TbaM.
Seems at least partially related to IoU.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
The Eye of Eclipse Phase. A Discord server focusing on Roleplaying, Sci-Fi, Transhumanism, and discussion of other assorted topics, from tech to boardgames, from politics to philosophy.
vicky_molokh is offline   Reply With Quote
Old 07-10-2014, 09:58 AM   #5
whswhs
 
Join Date: Jun 2005
Default Re: atypical campaigns for typical settings

Quote:
Originally Posted by vicky_molokh View Post
Seems at least partially related to IoU.
I couldn't say; I've never looked at IoU.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 07-10-2014, 10:12 AM   #6
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: atypical campaigns for typical settings

Quote:
Originally Posted by The Colonel View Post
I have wondered from time to time about a high school campaign, set not in a wizarding school but in a regular school that happens to teach various magical subjects as well as mundane ones - either as part of the general curriculum (so that maths lessons might include mystical numerology or transdimensional geometry) or as subjects in their own right (rite?) (sorcery 101 and introduction to alchemy). Possibly with exchange students from faerie, homonculi running about the corridors and a golem as janitor...
GURPS Technomancer

You can dial it up or down based on if it is in a low to high mana area.
lachimba is offline   Reply With Quote
Old 07-11-2014, 12:24 AM   #7
ak_aramis
 
ak_aramis's Avatar
 
Join Date: Jun 2010
Location: Alsea, OR
Default Re: atypical campaigns for typical settings

Quote:
Originally Posted by vicky_molokh View Post
Seems at least partially related to IoU.
Vaguely... but also...

PS-238 - a super hero high school
Ninja High School - all kinds of wierdness

High School has lots of unusual bits...

In fact, when one hits Anime, one encounters LOADS of high school variations, including the alternate reality via dreams dungeon fantasy bit.

Classic Dungeon Fantasy -
- But the players are running a merchant enterprise catering to the delvers.

Firefly 'Verse -
- Players are a cult of Flat-Earthers on Shinon or some other core world, out to convince everyone that spaceflight is a lie.
ak_aramis is offline   Reply With Quote
Old 07-11-2014, 01:03 AM   #8
whswhs
 
Join Date: Jun 2005
Default Re: atypical campaigns for typical settings

Quote:
Originally Posted by ak_aramis View Post
PS-238 - a super hero high school
PS 238 is an elementary school. I think it's pretty clear that none of the kids have hit puberty, and one of them looks to be a toddler biologically.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 07-11-2014, 04:47 AM   #9
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyv, Ukraine
Default Re: atypical campaigns for typical settings

Quote:
Originally Posted by ak_aramis View Post
Classic Dungeon Fantasy -
- But the players are running a merchant enterprise catering to the delvers.
Recettear! (Well, sort of.)
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
The Eye of Eclipse Phase. A Discord server focusing on Roleplaying, Sci-Fi, Transhumanism, and discussion of other assorted topics, from tech to boardgames, from politics to philosophy.
vicky_molokh is offline   Reply With Quote
Old 07-11-2014, 06:21 PM   #10
William
 
William's Avatar
 
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
Default Re: atypical campaigns for typical settings

Pirates! ...chasing romance on the high seas!

The players are fugitives from the law -- mostly women, a few men, running from arranged marriages on land, the Captain of the Leaping Hart being an iron-jawed matron who did so in her own youth.

The occasional actual piracy in the plot is perpetrated under a letter of marque in a long-standing low-grade naval struggle between the Captain's home country (and that of most of her crew) and a couple of other major powers (who are, for dramatic tension, also the home of some of the crew). The Hart is low-violence, tending to disable a promising-looking foreign ship at the masts and take any wealthy or politically connected prisoners.

After successfully disabling a laden foe, the Hart is reputed, truthfully, to treat their richer guests handsomely until ransomed, aboard ship and in their remote island hideaways (ranging from the wild, to the anarchic pirate cove, to the remote but respectable port town). Useful secrets have passed the lips of captives after their hearts have warmed to their spunky captors, and kidnapped gentry have been known to entangle the crew in drama and politics. More than a few crewmembers have left the life with a new spouse, or a full pardon and a new job in the intelligence service of this or that nation.
William is offline   Reply With Quote
Reply

Tags
dungeon fantasy, settings

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.