06-12-2014, 11:49 AM | #31 |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: [DF] Mystic Archer Powerups
The problem with limiting mystic archers to only one of the mystic knight or scout lists is that those lists both contain power-ups that don't really suit the mystic archer (Outdoorsman? Defending Dancing Weapon?), effectively giving the mystic archer an abbreviated list. The lens really needs its own list. (EDIT: I may have missed some of the conversation while writing this)
Here's an attempt at a unique Mystic Archer power-up list:
Perks: Annihilating Shot* [1], Combo Mastery§ [1], Eldritch Charge§ [1], Fast-Stow* [1], Focused Imbuer§ [1], Negating Shot* [1], Strongbow† [1], and Vampiric Shot* [1]. Bow of Pure Magic 1 point Prerequisite: Imbue 2. You can manifest a bow which requires no arrows, does thr+1 imp damage (include Bow ST, but not Strongbow) with Acc 3 and range ×15/×20. See Weapons of Pure Magic§ for usage. Statistics: Impaling Attack 1 point (Increased 1/2D, 7.5×, +15%; Increased Range, 20×, +40%; Magical, -10%; Muscle-Powered Range, -10%; ST-Based, +100%) [5]. Feature: Two-Handed. * Scout Power-Ups; † DF 11; § Pyramid #3/60. This list is intended to power-up both mystic and archery abilities -- the increased flexibility is the point of the lens and is naturally limited by the standard dual-classing dilemma: spreading points across multiple fields won't allow you to match a specialist in their own concentration. Some scout and mystic knight power-ups aren't on the list either because they didn't suit the lens, or because they are similar to existing imbuements (e.g., Guided Weapon imbuement instead of Zen Archery, Multi-Shot imbuement instead of Double-Shot, imbuements in general instead of trick arrows, etc.). I reserved pure skill power-ups like Bow Feint, Predictive Shot, and Projectile Deflection for Scouts, but you could add those (EDIT: I put Slayer Shots back in because Slayer Training is a general combat power-up that any class could take, so any archery-based class should have access to Slayer Shots). I went back and forth on Bow Fencer (a mundane scout power-up, but really every cinematic archer needs it) and Elemental Soul Imbuements (works fine for mystic archer, but maybe should be reserved for mystic knight?). Deprecated, but retained for thread continuity:
Spoiler:
Last edited by munin; 06-12-2014 at 08:27 PM. |
06-12-2014, 12:00 PM | #32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Mystic Archer Powerups
|
06-12-2014, 12:16 PM | #33 | |
Join Date: Oct 2008
Location: Shangri-La
|
Re: [DF] Mystic Archer Powerups
Quote:
Heh, at least you gave the rule credit for existing, instead of vaingloriously claiming it as a house rule....
__________________
Current project: HMACE, Heavy Metal Album Cover Evil. Past projects: The Fortress of Xie'e Wu Xing, Mythic Japan. GURPS StarCraft, Alien Bugs vs. Space Marines |
|
06-12-2014, 12:45 PM | #34 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [DF] Mystic Archer Powerups
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
06-12-2014, 02:19 PM | #35 |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: [DF] Mystic Archer Powerups
Thanks, I did want Muscle-Powered Range but couldn't remember where it was. Revised (and math corrected, I hope) above.
|
06-12-2014, 02:30 PM | #36 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [DF] Mystic Archer Powerups
Looks right to me.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
Tags |
dungeon fantasy, mystic archer, powerups |
|
|