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Old 07-09-2014, 10:14 PM   #11
Stripe
 
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

Woo! Been swamped at work hardcore. Been coming home, eating, then falling right to sleep.

Neither of the two people who've show interest have taken the dive, so . . . I guess if we play, it's just us three. You guys cool with that or you want to wait some until I get a better reply? Up to you.

Maybe, if you'd both like, you can play two characters, take a cleric and a wizard. That would be four PC's.

If so, we on for the 12th or wait until 19th?

Let me know.
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Old 07-09-2014, 10:53 PM   #12
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

19th would be better. Bust bee me be!


As for characters, how about allowing us to take a lens for the cleric or wizard and then spend a few more points on said lens? Or something lol
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Old 07-09-2014, 11:31 PM   #13
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

Well, like I say, Other than having fun, my primary goal for running this game is to further my understanding of the balance of combat encounters for a generic, standard Dungeon Fantasy party of three to five player characters. So . . . We just really need at least one more PC, but two would be much better. I won't GMPC two NPC's. I'd do either the Cleric or the Wizard in a pinch, but not both.
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Old 07-12-2014, 12:42 PM   #14
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

I'll run another character or let someone else have the Scout if they're not playing because they had their heart set on that template.

I'll also see what I can do about getting us some more players.
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Old 07-19-2014, 10:10 AM   #15
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

Zon, just making sure you got my PM about tonight's game.
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Old 07-19-2014, 03:30 PM   #16
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

Game link sent.
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Old 07-20-2014, 03:23 PM   #17
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

Zoncxs, you've logged on several times since I sent either of those PM's and since I made both of the last posts here, but you have not replied at all, nor did you show up for the session last night.

If you could not attend, it would have been nice to have let us know.


Unfortunately, it appears as though this game suffers from a lack of interest and thus cannot continue at this time.
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Old 07-20-2014, 03:26 PM   #18
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

I have failed you. I am at work so all I could do was glance. I thought I would have time yesterday to sit in but I lacked a PC all day. :(

It will be a few weeks before I have my PC again. I have a tablet so I can do voice chat and such. I don't think it can do vtt though.
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Old 07-20-2014, 03:39 PM   #19
Stripe
 
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Default Re: [OOC] Dungeon Fantasy: Gorefest Dungeon II

Zon! No worries, but next time—if there ever is a next time—just send a text, e-mail, post or PM letting us know. Missing is not a problem. No-call, no-show is. ;)

Roll20.net is all in-browser and all modern browsers are supported, so I'm sure your tablet will work fine. We didn't use voice or video, but we did test it and it worked just fine.

I'm composing a player's wanted thread on Roll20.net forums that I hope garners interest. Either way, the game here won't continue.

I had hoped to get at least three players from here on these forums to do VTT on Saturday and play-by-post here between, but that's not going to happen.

At this time, the game is closed.
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"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
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Last edited by Stripe; 07-21-2014 at 12:31 PM. Reason: Added link to Roll20.net Game
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