06-07-2014, 03:58 PM | #71 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: DF: Still can't challenge the Swashbuckler
The Wizards spell list appears to be kind of scattered.
But he has a couple of Area options that can be used on swarms or hordes like rabid rats. Use ranged energy attacks like lightning and sunbolt on the party. the Wizard can deflect them and the SB is reduced to dodging. The Flame Jet idea above might be a good one too. But mostly that player needs to figure out and be honest about what he wants out of the game and work with you for ideas to get more out of it. |
06-07-2014, 05:39 PM | #72 |
Join Date: Mar 2013
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Re: DF: Still can't challenge the Swashbuckler
And I think that taken altogether that means he can only attack twice a turn
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06-07-2014, 08:20 PM | #73 | ||||
Join Date: Jul 2007
Location: One Mile Up
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Re: DF: Still can't challenge the Swashbuckler
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06-07-2014, 09:19 PM | #74 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF: Still can't challenge the Swashbuckler
I allow the the multiple Rapid Strikes and I don't see it causing a lot of problems. Knights use it just as much as the Swashbuckler.
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06-07-2014, 10:57 PM | #75 |
Join Date: Aug 2009
Location: OK
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Re: DF: Still can't challenge the Swashbuckler
I had intended to look at the cleric's spells and give my thoughts on those. Bless is by far their most powerful spell. It's probably in the top five in the book. It warps the game in ways nothing else does. I've seen players, and been one of the players to do this, go extremely far out of their way to keep two- and three-point Bless spells active all the time. That spell alone is worth hundreds of character points. It's just about the biggest force multiplier you can get. The power of the Bless spell can't possibly be overstated. It's like giving the bomb to Alexander the Great.
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06-08-2014, 12:18 AM | #76 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: DF: Still can't challenge the Swashbuckler
Something of an exaggeration; I'd rate a 1 point bless at around 70 points (+1 to all rolls, with a Magic source, plus a one-use Serendipity that ends your bonuses), and 2-3 point blesses have significant cost to cast. It's still a grossly overpowered spell, but probably less than 200 points of of overpowered.
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06-08-2014, 10:22 AM | #77 |
Join Date: Apr 2006
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Re: DF: Still can't challenge the Swashbuckler
This may be a moot point now, but...
The ultimate object of an RPG is to have fun. When you talk about your player who has to work sometimes and can't always make it, what I hear is that you've got a player who is probably okay at meeting his social obligations when he can (i.e. he's not just flaking) but has to deal with Grownup Life - so when he does make it in, he gets punished by having a less effective character to play with. That's probably fair to the other players - their PCs earned those points! - but it's no fun for him. If he does manage to stay in the game, consider bumping his knight up to current point totals and then giving him the same point awards that you're giving the others henceforth. As for the rest of the party, go ahead and give them challenges they don't have the abilities or resources to beat - and when they can't beat them, they can't get the loot or quest rewards associated with them, either. It's not unfair as long as they have good advance warning or an escape route for when they realize they're woefully unequipped for a particular challenge. After a few sessions half-filled with encounters they can't win just by stabbing it with a saber 58 times, they should start to realize the value of diversity. Bonus points (for you) if one of them actually complains out loud about not having the magical weapon they need to beat X and you take the opportunity to say "well, you guys used to have magical weapons... whatever happened to those?" |
06-08-2014, 06:25 PM | #78 | |
Join Date: Nov 2012
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Re: DF: Still can't challenge the Swashbuckler
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Daze, Agonise, Blur, Haste, Stun, Create Fire/Shape Fire, Darkness/Darkvision, Illusions, Invisibility, etc. The mage's lousy HP and DR don't matter much when he's levitating and invisible, and the enemy's good HP and DR don't help when they're rolling on the ground screaming for mercy. Magic alters the fabric of reality; use it to make the opponent's reality suck. Getting away from direct damage and using the spell list creatively provides a vast range of ways to avoid fighting fair. In the list you've got, Create Fire/Shape Fire is a good cost-effective way of shaping the battlefield, providing cover, creating distractions, triggering ambushes, etc. It essentially allows you to create an arbitrarily large intangible and near-unkillable monster that deals a low but steady stream of non-defendable damage. Destroy Air makes for a decent assassination/subdual spell in certain situations. Seek Earth is the classical treasure-finder ("Seek Gold"). Smoke makes an okay Darkness substitute and gas weapon (combine it with buffs to breathe and see through smoke, then fill every dungeon room with the stuff...). Most of the rest of that list I wouldn't use much apart from the utility spells (Analyze Magic, Continual Light, etc.).
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06-09-2014, 06:22 AM | #79 | |
Join Date: Feb 2014
Location: Germany
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Re: DF: Still can't challenge the Swashbuckler
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