10-08-2016, 11:47 AM | #1 |
Join Date: Mar 2006
Location: Southeastern PA
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Using square grid tactical maps
In preparation for the release of the Dungeon Fantasy Role Playing game, I am working on translating adventures from other rule systems to GURPS. Unfortunately, all of the tactical maps use a square grid rather than hex grid.
Does anyone have any suggestions on either a) modifying the maps for a hex grid (short of redrawing everything) or b) modifying GURPS' tactical combat facing to a square grid? Thanks much! |
10-08-2016, 12:14 PM | #2 |
Join Date: Aug 2007
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Re: Using square grid tactical maps
Hex grids are used to simply emulate 1" distances more clearly. So just measure all distances with a ruler. The bigger problem is that other RPG's measure 5 ft to an inch instead of a yard. To correct this on a map, I guess measuring 3/4 of an inch as a GURPS 1" wil do.
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10-08-2016, 12:30 PM | #3 |
Join Date: Oct 2008
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Re: Using square grid tactical maps
We have now used square grid in the current campaign for 5+ years and 200+ sessions.
We started with full tactical combat with facings and such and ran it for about 3 years, now we use a more abstract flanking system. Movement/shooting ranges are easy in any case: count diagonal move as 1.5/square In the tactical system facing is a bit trickier, we ended up with 0.5 move points/45 degrees for changing facing and three forward squares, two forward side squares, two side squares and one rear square. Facing "up" on the first schematic Facing "up left corner" on the second schematic Code:
f f f f f fs fs . fs f . s s r s fs s r fs=a new type: full dodges and defenses/attacks by weapons/shields on that side, -2 to defenses/attacks of the opposite weapons/shields. s=side as normal r= rear as normal. You can of course use different distribution according to what you feel is suitable. The front/side direction increases complexity but we felt it useful distinction as else either the side or the front would have been to large. A further note: We have move as speed truncated to the nearest 0.5 downwards, instead of full number as the above system uses 0.5 increments in turning and diagonal move. The current system we use does not use facings, with the maps only used to indicate placement. |
10-08-2016, 12:48 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Using square grid tactical maps
I've found just ignoring the grid squares to work great, but it's sometimes really hard to just break people of the habit of following the squares. It's like playing hopscotch, or trying not to step on the lines on a sidewalk.
I made a big map on a plotter printer and went gridless, and it was interesting to see what happened with my players. They rapidly invented a culture of drawing their movement on the paper, with tracing their mini-base to mark where they ended up at the end of their turn. Everybody really liked the visual effect of having their movement history right there.
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10-08-2016, 02:15 PM | #5 | |
Join Date: May 2008
Location: Colorado
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Re: Using square grid tactical maps
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Instead of having to draw and redraw maps on a vinyl mat, making the game stop at times to draw things out. |
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10-08-2016, 02:37 PM | #6 |
Join Date: Apr 2005
Location: Houston, TX
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Re: Using square grid tactical maps
GURPS often ends up with a figure scale (1" to 6 feet) noticeably different from its ground scale (1" to 3 feet). Really, we should be using 15mm hex grids which, with 30mm(-ish) modern fantasy figures, would come out about right.
So 1" squares representing five scale feet is at least closer than standard practice!
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10-08-2016, 02:41 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Using square grid tactical maps
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10-08-2016, 03:03 PM | #8 | |
Join Date: Sep 2004
Location: Canada
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Re: Using square grid tactical maps
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However I've done a lot of printing out across multiple pages and using oodles of scotch tape. As long as you make sure to label each page so you don't accidentally have something upsidedown, you can have "arts and crafts time" go pretty quickly as people are coming in and getting settled. It's handy to have a program like GIMP (which is free!) that has a "guillotine" feature designed specifically to cut up one big picture into page-sized chunks.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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10-08-2016, 03:12 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Using square grid tactical maps
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10-09-2016, 03:54 AM | #10 | |
Join Date: Jun 2006
Location: Spain Europe
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Re: Using square grid tactical maps
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This is good for usage with virtual tabletops, which don't require printing on paper.
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