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Old 11-21-2013, 08:25 AM   #11
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: GURPS No School Grognard Blog - New Posts

I wrote up what I think the consensus role of the wizard should be in most fantasy role-playing games, and how the DF wizard compares to that consensus view.

The Role of Wizards
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Old 03-21-2014, 06:37 AM   #12
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: GURPS No School Grognard Blog - New Posts

After a long hiatus, I return to blogging with a post on
The Effectiveness of Artificers in Dungeon Fantasy

I think that as written, the template is a good design that is likely hampered by most GM's not letting a gadgeteer go crazy with inventions, but that GM's should work with the artificer's player to make them effective.
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Old 03-22-2014, 08:47 AM   #13
mlangsdorf
 
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In my last article, I suggested that the key element to making artificers effective was to give them access to cool gadgets. Then I wrote an article that gave some examples of what I meant:

Improving Artificers in Dungeon Fantasy

http://noschoolgrognard.blogspot.com...n-fantasy.html
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Old 04-04-2014, 02:48 PM   #14
mlangsdorf
 
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Characters in modern and science fiction games can have too much stuff to buy and keep track of. I make some suggestions on abstracting available equipment into supply dumps, based on some ideas from Action and Monster Hunters:

Ammo Dumps and Gun Closets

http://noschoolgrognard.blogspot.com...n-closets.html
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Old 04-05-2014, 04:25 PM   #15
mlangsdorf
 
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Default Re: GURPS No School Grognard Blog - New Posts

I wrote up some house rules for supply pools, based on the concepts in yesterday's post.
GURPS Rules for Supply Pools

http://noschoolgrognard.blogspot.com...ply-pools.html
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Old 04-05-2014, 04:39 PM   #16
scc
 
Join Date: Mar 2013
Default Re: GURPS No School Grognard Blog - New Posts

Quote:
Originally Posted by mlangsdorf View Post
I wrote up some house rules for supply pools, based on the concepts in yesterday's post.
GURPS Rules for Supply Pools

http://noschoolgrognard.blogspot.com...ply-pools.html
OK, I've looked at some of your stuff, and the reason that Artificers don't work so well is that their an attempt to port a late D&D 3.5 class types that doesn't work in GURPS DF: The magic item maker
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Old 07-17-2014, 12:00 PM   #17
mlangsdorf
 
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Bruno's going to be starting a DF campaign using a bunch of the rules from my blog, including the revised shaman and College Ritual Book Magic. I'm probably going to end up as the shaman, so I thought I should make sure that shamans in particular and summoners in general worked with College Ritual Book Magic.

Summoners and College Ritual Book Magic

http://noschoolgrognard.blogspot.com...ook-magic.html
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Old 07-26-2014, 08:24 AM   #18
mlangsdorf
 
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As part of the work for Bruno's new campaign, I added some new elements and forms to my Rational Damage Spells:

http://noschoolgrognard.blogspot.com...ge-spells.html

I also consolidated the Better Fantasy Armors work into a single page.

http://noschoolgrognard.blogspot.com...asy-armor.html
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Old 11-03-2014, 04:33 PM   #19
mlangsdorf
 
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Location: Austin, TX
Default Re: GURPS No School Grognard Blog - New Posts

My online group's GM has been having difficulties with scheduling, so I suggested some alternate games they I would be willing to run. Mecha Against the Giants turned out to be popular, so I started noodling on mecha and giant design:

http://noschoolgrognard.blogspot.com...on-giants.html

More information got written up (http://ottgaming.grimoire.ca/MAGT/Main), including a lot more detail on the mecha themselves.
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Old 11-13-2014, 03:30 PM   #20
mlangsdorf
 
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I ran the first session of Mecha Assault on the Giants last night, and then I wrote about what happened.

http://noschoolgrognard.blogspot.com...ssault-on.html
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