10-22-2014, 05:34 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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How are party leaders chosen?
Greetings, all!
I've noticed that picking who will be the party leader is sometimes problematic. Notably, in the game I'm running, the party was not exactly happy with the leader they agreed to take for some while . . . but when he left, they couldn't decide whom to put in the hot seat instead, so now they're more-or-less ruled by committee formed out of 2 (out of 4) PCs. Likewise, I'm in the middle of preparing to participate in another campaign, and there is great unclearness regarding who will get the burden of authority (which includes needing to buy the right traits, but that's a different matter). I've been the nominal party leader in a Transhuman Space campaign for 1½ years (and counting, but unlikely to reach a full 2 years). I'm not sure how good a job I did / am doing, but anyone else seems less suited; but I also feel like I want to avoid the top of the hierarchy this time, because I'm tired of being regularly/constantly surprised by people for whom I'm responsible and trying to deal with the changes of plans that ensue. That also seems to be the gist of the rant by a former leader in the campaign I'm GMing. There's also the issue of whether or not being only recently acquainted with other players is a factor. One player openly said that she's not exactly comfortable leading a party which consists of two people she barely knows and one person who used to GM a (different) campaign she plays in. How is it done in your campaigns? What are the pitfalls and strategies, do's and don't's? Thanks in advance! |
10-22-2014, 05:53 AM | #2 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: How are party leaders chosen?
I've never had a "party leader." I'm not even familiar with the concept. Some D&D games I've played in had a party face, and I've played in some games with an in-character hierarchy, but other than that, I have no idea what a "party leader" would even do.
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10-22-2014, 07:27 AM | #3 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: How are party leaders chosen?
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10-22-2014, 07:48 AM | #4 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: How are party leaders chosen?
Those seem useful. Still never had a designated leader outside of campaigns where a commander was specifically called for (for example, characters are members of the same military organization), and even then leaders tended to be NPCs who delegated heavily. I tend to play with people who are happy to cooperate but resistant to being commanded.
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10-22-2014, 07:53 AM | #5 |
Join Date: Aug 2007
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Re: How are party leaders chosen?
In my experience there are two answers. The first is "consensus" which might mean consensus about who si the party leader or just there is no leader and plans are made by general consensus on an ad hoc basis.
The second basis is based on _player_ group internal politics where a naturally dominant player leads or at least herds the cats. Lack of anyone who wants to do that can lead to consensus groups where the cats mostly go unherded. I sometimes herd the cats but I tend to do it from a position of technical expert or adult supervisor/fixer of messes without assuming any leadership on matters of policy. As examples of that, in my first game of my modern era we had a significant pre-game period of character development. Even without knowing anything about what the others were building I tried and basically succeeded in making the character who was oldest and most knowledgeable about all matters technical. I also had a lot of versatility so I ended up with a lot of influence over defining any problems and what our possible solutions were. In other words, I was the technical expert. In another game I was the cleric and not really the party leader in any sense but after the others were done playing with the latest artifact we had found I was the one who took a stick and nudged it into a leather bag without touching it myself. Then I started memorizing the Remove Curse Spell for the next day. Thus I was frequently the only one not purple or feebleminded and ended up as default decision-maker.
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Fred Brackin |
10-22-2014, 10:52 AM | #6 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: How are party leaders chosen?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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10-22-2014, 11:08 AM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How are party leaders chosen?
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Bill Stoddard |
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10-22-2014, 11:15 AM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How are party leaders chosen?
I would add the 'chaos' theory, where the party doesn't really coordinate at all. Often that is only part time.
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10-22-2014, 01:24 PM | #9 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: How are party leaders chosen?
In our Iron Kingdoms rpg games, "Party Leader" has generally been determined by in character stats: who has the highest command, or who is a Noble, or who is a memebr of Cygnar's military. However, we have a very informal "triumvirate" way of actually running the party.
In combat situations, I'm generally in charge. This isn't something we've all explicitly stated, it's just that I tend to have good plans and schemes for tactics, and the other guys know this. So they listen to me. Outside of combat, Me, Nathan and Loud Steven are the decision makers. Unless I or Nathan's running the game, then Keaton is our third member. We share our opinions, we debate possible outcomes, then we decide on the outcoem we like. Very little autocratic "you HAVE TO DO WHAT I SAY!". But.. now, we're starting a campaign where one of our buddies is the "party leader". And we're all a bit worried, cuz said buddy tends to be controlling and doesn't like relinquishing authority.
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10-22-2014, 01:40 PM | #10 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: How are party leaders chosen?
Most of the time, my parties' leadership has followed the pirate model: Rule by general consensus until the fighting starts, then follow the lead of the guy who most seems to know what he's doing. I've also seen combat and non-combat leadership split along lines similar to captain and quartermaster.
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Tags |
admiral, leader, leadership, party dynamics, roleplaying |
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