Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-13-2013, 09:17 PM   #11
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [The Last Gasp] A Cherry Blossom Rain playtest

Quote:
Originally Posted by Keiko View Post
What are Action Points?
Pyramid 3/44, pg 4 - pg 13.
Sunrunners_Fire is offline   Reply With Quote
Old 05-13-2013, 09:25 PM   #12
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [The Last Gasp] A Cherry Blossom Rain playtest

Quote:
Originally Posted by Keiko View Post
What are Action Points?
Ity is from ther Pyramid Article "The Last Gasp"
Essentially there short term FP
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 05-13-2013, 09:26 PM   #13
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [The Last Gasp] A Cherry Blossom Rain playtest

Quote:
Originally Posted by Sunrunners_Fire View Post
Pyramid 3/44, pg 4 - pg 13.
Action Points are a measure of short-term fatigue, introduced in the aforementioned Pyramid issue. They're a way to regulate longer combats, by giving something that must be expended to take many common actions. Ideally, they're supposed to create lulls and flurries in combat.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is online now   Reply With Quote
Old 05-13-2013, 09:41 PM   #14
Keiko
Banned
 
Join Date: Jan 2013
Default Re: [The Last Gasp] A Cherry Blossom Rain playtest

Sounds interesting. Thanks!
Keiko is offline   Reply With Quote
Old 05-13-2013, 09:59 PM   #15
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: [The Last Gasp] A Cherry Blossom Rain playtest

They are a thing of awesomeness. It makes combat feel like a lot less of "I attack again and again and again!" and more like an actual fight where people get tired.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 05-14-2013, 12:05 AM   #16
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: [The Last Gasp] A Cherry Blossom Rain playtest

Quote:
Originally Posted by DangerousThing View Post
One thing that I'd like to ask you: how did you define Flash Step for your initial play test?

It would fit my current campaign.
Flash Step is really just Heroic Charge redefined as a cinematic skill (I find Heroic Charge too powerful as a default option, but its mobility is excellent for an over-the-top game like Cherry Blossom Rain). For one Fatigue, you can make a move and attack. Your opponent needs to succeed at a Quick Contest of Perception vs your Flash Step roll, or a run-around attack counts as an attack from behind (Importantly, CBR uses the rule that all characters with Trained by a Master or Weapon Master can defend against attacks from behind, making Flash Step a mook-killer, but not a sure-fire way to murder named NPCs). You can apply a -5 to double your move on a flash step, or -10 to triple it. Using Flash Step counts as an Acrobatic Action for your first defense (that is, if you succeed at Flash Step, you gain a +2 to defend against the next attack).
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 06-18-2013, 01:52 AM   #17
DangerousThing
 
Join Date: Mar 2013
Default Re: [The Last Gasp] A Cherry Blossom Rain playtest

Thanks much, Mailanka.

I will probably start a new thread on this subject shortly.
DangerousThing is offline   Reply With Quote
Reply

Tags
actual play, the last gasp

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.