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Old 09-09-2019, 06:18 PM   #71
Prince Charon
 
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

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Originally Posted by AlexanderHowl View Post
The antimatter warheads in Spaceships use antimatter catalyzed fusion.
But not muon-catalyzed, right?
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Old 09-09-2019, 06:23 PM   #72
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

For something to evoke ST, I'd want to keep the matter-antimatter base as personally unrealistic as I feel that would be for a non-superscience setting. But the devil's in the details.
Perhaps some pseudoscience to explain the temporary creation of antimatter.
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Old 09-09-2019, 06:40 PM   #73
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

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But not muon-catalyzed, right?
I don't see any GURPS differences between the various types, to be honest, so the choice comes down to which fluff fits the setting best.
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Old 09-09-2019, 07:02 PM   #74
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

The difference is rather academic, though the products are the same. While muons allow for lower temperatures, they cannot be stored and are more difficult to produce than positrons, so it is probably better for power plants. While positrons are easy to store and produce, they require higher temperatures, so it is probably better for weapons.
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Old 09-09-2019, 09:35 PM   #75
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

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Originally Posted by Prince Charon View Post
When the setting has entered mature TL11^, which of these options would you prefer our Star Fleet expy to be using?

1. Matter-antimatter annihilation for main power and weapons. This is still my preferred option.

2. Antimatter-catalyzed fusion for power, but matter-antimatter annihilation for weapons.

3. Antimatter-catalyzed fusion for power and weapons.

4. Muon-catalyzed fusion for power, but matter-antimatter annihilation for weapons.

5. Muon-catalyzed fusion for power, but antimatter-catalyzed fusion for weapons.
Keeping in mind that the point of antimatter in Trek is to justify:
1) A really sensitive thingamajig that spies can target to wreck a ship.
2) Explain why ships go kaboom when destroyed.

So this probably implies 1, but maybe two or three.
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Old 09-09-2019, 10:49 PM   #76
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Since the Enterprise carried over 300 metric tons of antimatter, I think that the explosions on the show were too modest. By comparison, that is the equivalent of over 13.2 teratons of TNT in explosive force, which should vaporize anyone within 100 km of the explosion.
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Old 09-09-2019, 10:59 PM   #77
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

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Originally Posted by Flyndaran View Post
Perhaps some pseudoscience to explain the temporary creation of antimatter.
Perhaps psionic wormholes which bleed antiparticles from a mirror universe.
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Old 09-09-2019, 11:30 PM   #78
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

That's not only a good background bafflegab, but also creates story potential of a very Star Trek-ish type.
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Old 09-10-2019, 04:32 PM   #79
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

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Perhaps psionic wormholes which bleed antiparticles from a mirror universe.
Huh. Interesting idea. That might also be where we get a dilithium McGuffinite from: natural crystals that are essential components of the device that makes those wormholes.
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Old 09-11-2019, 02:15 PM   #80
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Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

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Huh. Interesting idea. That might also be where we get a dilithium McGuffinite from: natural crystals that are essential components of the device that makes those wormholes.

I read somewhere that the right kind of topology on a wormhole will turn matter that travels through it into antimatter.
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