12-30-2018, 01:07 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Immediate vs. delayed gratification
So here's a follow-up question for those few of you who are currently playing Legacy edition rules... are your players following the expected pattern of spending most of their initial XP on stat increases (immediate benefit) or are they saving XP for arguably more impactful but more costly talents, spells or lesser wishes?
And for demographic purposes, please state your session frequency, number of players, and whether you see any difference in the behavior of old vs. young players.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
12-30-2018, 04:38 PM | #2 |
Join Date: Dec 2017
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Re: Immediate vs. delayed gratification
I've been running a party of 4 for about 3-4 months (maybe a dozen sessions), and so far the non-wizard PC's have been focused on stat rises, while the wizard rose to 35 points and then switched to an emphasis on staff Fatigue points
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01-07-2019, 12:58 PM | #3 |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: Immediate vs. delayed gratification
I'm running a Friday night game online. One player is always present and 5 or so other drop in/out as they can.
Most of the players are very experienced TFT players/gms with many years more experience than I have. I think that they are all pretty much spending points on those attribute increases at this point. But it is very early on, 3 or 4 sessions into it. |
01-13-2019, 11:33 AM | #4 |
Join Date: Feb 2016
Location: New Jersey
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Re: Immediate vs. delayed gratification
A similar question I have is if people who play wizards would advance several IQ levels without learning any new spells, in order to learn many high-level spells while meeting the 1 spell per IQ point limit?
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01-13-2019, 01:53 PM | #5 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Immediate vs. delayed gratification
Quote:
An IQ 10 wizard could over time learn every spell and talent of IQ 10 or less. The average character on their 50th birthday should have 40 attributes and 13 skill points above their starting IQ. So a wizard who starts at ST 8 DX 12 IQ 12 should wind up around ST 8 DX 12 IQ 20 with 12 talent+spells at IQ 12 or less and 13 more talents+spells at IQ 20 or less. Just remember to use the NPC-only stat of "Mana" in order to not give away powerstones to the player characters. (There is no other justification for giving up skill points for Mana.)
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-HJC Last edited by hcobb; 01-13-2019 at 02:08 PM. |
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01-13-2019, 11:45 PM | #6 | |
Join Date: May 2015
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Re: Immediate vs. delayed gratification
Quote:
It'd be pretty bizarre compared to the real world, too. All the professional athletes would be 50-year-olds... |
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01-14-2019, 07:52 AM | #7 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Immediate vs. delayed gratification
Quote:
2-hex Flying Carpet: $10k, replace once a decade so weekly cost is $20 50 point powerstone $51k once a decade so weekly cost is $102 19 IQ wizard weekly wage: $350 At 8 deaths a weekday that's a sunk cost of $12 plus $250 to recharge the gem. Add in the overhead of having apprentices around the city to create image of phoenix to fly into the sky as a beacon and the cost to the consumer to defeat death and cure all illness is $500, which is most likely included in the $25/week cost of not being dead.
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-HJC |
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01-14-2019, 09:56 AM | #8 | |
Join Date: May 2015
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Re: Immediate vs. delayed gratification
Quote:
I'm imagining healthy young warrior adventurers whose prime survival skill is stealthily avoiding flying-carpet-riding patrols of 50-year-old supermen with 50-point powerstones. |
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01-14-2019, 06:20 PM | #9 |
Join Date: May 2007
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Re: Immediate vs. delayed gratification
This seems to be getting into "piracy isn't profitable in Traveller" territory. My question is therefore: is this actually a problem in play, and is there a solution or is it just something long-term campaigns have to be aware of?
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01-14-2019, 06:47 PM | #10 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Immediate vs. delayed gratification
Leaving aside the rules as written where the Revival spell isn't actually useful. (Compare "If an hour passes" on page 10 to "as long as death took place less than an hour ago." on page 33)
Back to skill points and XPs I can make the job progressions on page 58 work of moving up to the next job every five years and needing about five more skill points to qualify for the next job if each weekly job roll grants 10 XPs. The exponential attribute costs then give you 49 year olds who all have dozens of spells or talents.
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-HJC |
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