11-14-2012, 09:07 AM | #11 | |
Join Date: May 2010
Location: LP City, Maryland
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Re: [DF] Magic as powers?
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Cadia134: There's also this thread I posted: http://forums.sjgames.com/showthread.php?t=88805 Which ultimately lead to this location: http://islandsofwar.wikispaces.com/R...s.Alphabetical That last one essentially transcends "Magic as Powers" in the basic sense and presents a customize system for it. Just some leads. M. |
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11-14-2012, 09:16 AM | #12 | |
Join Date: Feb 2005
Location: Austin Texas
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Re: [DF] Magic as powers?
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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11-14-2012, 01:48 PM | #13 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] Magic as powers?
I created my own magic-as-powers system for DF (complete with a new template, the Sorcerer), and I thought about trying to publish it in pyramid or something. Then the psi book came out and looked very similar in many ways, so I decided the mentalist is the powers guy and the wizard is the spells guy, which serves to differentiate them nicely.
As others have stated, a wizard with powers will have fewer abilities and less versatility but more raw power. It's really easy to do: just treat magery as the talent for the power and limit innate attack levels to levels of magery. Make higher levels of magery prerequisite for certain more powerful or desirable abilities. In my version, I also allowed characters to buy enhancements based on magery level. For example, you could buy the Explosive enhancement for your innate attacks once you've reached magery 4. |
11-19-2012, 12:44 PM | #14 | |
Join Date: Aug 2012
Location: Estonia
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Re: [DF] Magic as powers?
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Pardon my ignorance what is this enhancement Ranged Spell 1 (+340%)? Where can I find it, and what does it do for the quite hefty 340% There doesn't seem to be CP costs if I calculated correctly yhe fireball spell requires 21 CP (this 340% makes it really pricey) |
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11-19-2012, 12:54 PM | #15 | |
Join Date: Nov 2009
Location: Oregon
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Re: [DF] Magic as powers?
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11-19-2012, 01:01 PM | #16 |
Join Date: Aug 2012
Location: Estonia
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Re: [DF] Magic as powers?
Ahh... slipped my attention. I stormed to the spell descriptions so greedily. This is indeed a powerful modifier.
And the price will be mitigated by all attack spells from one school being alternate attacks. Still how do you combine alternate attacks with modular abilities. Just so I guess? Seems a bit weird as you switch modular abilities anyway Well would alternate abilities mean like for example = you got big enough CP pool to put two different attack spell in it at the same time (you have prepared them). Still you can't use them at the same time even if you have two attacks etc. Seems still a bit munchkinny :D not it has to be bad of course. (As the magic as powers without any tricks is so darn expensive) Last edited by fifiste; 11-19-2012 at 01:08 PM. |
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dungeon fantasy, magic, powers |
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