04-29-2012, 10:49 AM | #1 |
Join Date: Aug 2010
Location: MI
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[Enhancements] Lost Addictive Enhancement?
I am looking for an Enhancement that makes the attack pleasurable/addictive similar to the Ecstasy spell in order to model a Succubus/Incubus Kiss - I could have sworn that there was a handy enhancement for this ready-made, but a quick search of my 4e turns up nothing... I read the Table of Contents from the preview of Power-Ups 4 - and it seems like that that is a bust as well. This seems like such a common troupe that it would be covered - and I was sure I had it somewhere other than 3E...
Anyone able to point me in the right direction or toss out a decent write-up if there isn't one already made?
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04-29-2012, 10:58 AM | #2 |
Join Date: Aug 2004
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Re: [Enhancements] Lost Addictive Enhancement?
You seem to be looking for the Addictive Bite enhancement to Leech (GURPS Horror, p. 21.) Its not a general enhancement, so its not in PU4.
(For powers other than Leech, buy a Linked Affliction (Disadvantage) with an appropriate Addiction, or for attack powers buy the Addiction as a Side Effect or Symptom.) |
04-29-2012, 11:52 AM | #3 |
Join Date: Aug 2010
Location: MI
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Re: [Enhancements] Lost Addictive Enhancement?
Darn, I don't have Horror 4E, but I was sure I saw a 4E enhancement floating around... I guess I'll have to dig up/dust off my old 3e notes.
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"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance |
04-29-2012, 12:09 PM | #4 | |
Join Date: Mar 2011
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Re: [Enhancements] Lost Addictive Enhancement?
Quote:
Now the one bug is that this build gives permanent ecstasy in addition to the permanent addiction. Possibly place on the permanent (only for the disadvantage-20%). |
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04-29-2012, 12:48 PM | #5 |
Join Date: Nov 2008
Location: Norrköping, Sweden, Europe, Earth
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Re: [Enhancements] Lost Addictive Enhancement?
I think the OP is thinking about one of the Mind Control spells in Magic. Those are said to be addictive, should the GM so wish, and were I your GM, I would rule that instant pleasure center activation can certainly be addictive. If you actually want to be certain to hook whomever you afflict, linking, symptoming or side-effecting it with a disadvantage: addiction X is the way to go.
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04-29-2012, 01:54 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Enhancements] Lost Addictive Enhancement?
You might also look under side effects
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04-29-2012, 03:13 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Enhancements] Lost Addictive Enhancement?
Quote:
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04-29-2012, 03:25 PM | #8 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Enhancements] Lost Addictive Enhancement?
Actually, we don't have much in the way of rules for becoming addicted. Withdrawal, yes. Addicting, not really.
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04-29-2012, 03:28 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Enhancements] Lost Addictive Enhancement?
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04-29-2012, 03:35 PM | #10 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Enhancements] Lost Addictive Enhancement?
Well, sure. Personally, when I wanted to make addiction house rules, I just ran withdrawal 'in reverse' (i.e. 14 cumulative failures in a rather large time frame for an 'average' drug or other addictive effect granted the disadvantage). Quick and simple, and works for fantasy drugs. Didn't have to apply it to real ones.
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