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Old 11-25-2017, 12:34 PM   #11
N.H.Alicia
 
Join Date: May 2017
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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Originally Posted by N.H.Alicia View Post
Follow Up on a melee weapon strike would work well if it was possible to apply an Innate Attack even if DR negates the attack.
(DR Breach Unnecessary) as a +20% modifier for Follow Up should work.
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Old 11-25-2017, 01:01 PM   #12
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

Not really, considering that Follow-Up explicitly cannot be combined with other penetration modifiers, and ignoring DR for any reason would be considered a penetration modifier.
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Old 11-25-2017, 01:40 PM   #13
N.H.Alicia
 
Join Date: May 2017
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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Originally Posted by AlexanderHowl View Post
Not really, considering that Follow-Up explicitly cannot be combined with other penetration modifiers, and ignoring DR for any reason would be considered a penetration modifier.
Erring on the side of not rules lawyering, you're right... a Link, maybe? The problem is recalculating the value of the base attack for every ST increase...

EDIT: I might be able to cook up a new advantage for linking innate attacks to melee weapon strikes...
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Old 11-25-2017, 02:08 PM   #14
N.H.Alicia
 
Join Date: May 2017
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

Solved, thanks to Kromm.

http://forums.sjgames.com/showthread.php?t=7034
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Old 11-25-2017, 03:33 PM   #15
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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Originally Posted by N.H.Alicia View Post
(DR Breach Unnecessary) as a +20% modifier for Follow Up should work.
Completely unnecessary. The only Follow-Ups that fail entirely if the "carrier" attack fails to pass DR are ones that deal Toxic or Fatigue damage. If your Follow-Up is Burn damage instead, it works just fine.
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Old 11-26-2017, 02:24 AM   #16
N.H.Alicia
 
Join Date: May 2017
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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Originally Posted by Nereidalbel View Post
Completely unnecessary. The only Follow-Ups that fail entirely if the "carrier" attack fails to pass DR are ones that deal Toxic or Fatigue damage. If your Follow-Up is Burn damage instead, it works just fine.
The line about hitting was ambiguous.

Does the follow-up damage stack with the weapon?
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Old 11-26-2017, 02:25 AM   #17
N.H.Alicia
 
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Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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On second thought, I can't find the modifier he was talking about.
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Old 11-26-2017, 06:50 AM   #18
Nereidalbel
 
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Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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Originally Posted by N.H.Alicia View Post
The line about hitting was ambiguous.

Does the follow-up damage stack with the weapon?
Follow-Up attacks ignore DR entirely if the "carrier" attack passes DR. If the Follow-Up is significantly weaker than the carrier, it's usually not worth the time to roll when the carrier fails to pass DR, and Toxic/Fatigue attacks are assumed to have either Blood or Contact Agent as a -0% limitation.

If the power is a separate to-hit roll than the weapon, that's Extra Attack with a handful of limitations on it.
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Old 12-06-2017, 09:49 AM   #19
N.H.Alicia
 
Join Date: May 2017
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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Originally Posted by Nereidalbel View Post
Follow-Up attacks ignore DR entirely if the "carrier" attack passes DR. If the Follow-Up is significantly weaker than the carrier, it's usually not worth the time to roll when the carrier fails to pass DR, and Toxic/Fatigue attacks are assumed to have either Blood or Contact Agent as a -0% limitation.

If the power is a separate to-hit roll than the weapon, that's Extra Attack with a handful of limitations on it.
But does it stack for the purposes of overcoming DR? (I'm about to give up and just look into creating imbuements...)
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Old 12-06-2017, 10:43 AM   #20
Kelly Pedersen
 
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Location: Saskatoon, SK, Canada
Default Re: Powers that alter standard melee attacks and powers that require a melee attack

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Originally Posted by N.H.Alicia View Post
But does it stack for the purposes of overcoming DR?
Nope. With Follow-Up, you always check the initial attack's damage to see if it overcomes DR first, before you roll the Follow-Up attack's damage at all. If the carrier attack penetrates DR, then you roll the Follow-Up damage and it all applies, no need to worry about DR. If the carrier doesn't overcome the DR, you can still roll the Follow-Up, (if it's not a Toxic or Fatigue attack), but that damage has to deal with the DR on its own.

So, for example, say you've got a fire arrow attack, built as a 2d Impaling Attack with a 2d Burning Attack Follow-Up. If you shoot someone with DR 7, you'd roll 2d impaling against their DR first. If you rolled 8 for damage on that, 1 point of damage would get through their DR, and then you'd roll the 2d Burning damage, all of which would apply to them automatically. If, on the other hand, you had only rolled 7 on the impaling damage, you'd still get to roll the 2d burning, but their DR would subtract from that before it applied.
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