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11-25-2017, 12:34 PM | #11 |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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11-25-2017, 01:01 PM | #12 |
Join Date: Feb 2016
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Not really, considering that Follow-Up explicitly cannot be combined with other penetration modifiers, and ignoring DR for any reason would be considered a penetration modifier.
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11-25-2017, 01:40 PM | #13 | |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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EDIT: I might be able to cook up a new advantage for linking innate attacks to melee weapon strikes... |
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11-25-2017, 02:08 PM | #14 |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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11-25-2017, 03:33 PM | #15 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Completely unnecessary. The only Follow-Ups that fail entirely if the "carrier" attack fails to pass DR are ones that deal Toxic or Fatigue damage. If your Follow-Up is Burn damage instead, it works just fine.
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11-26-2017, 02:24 AM | #16 | |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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Does the follow-up damage stack with the weapon? |
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11-26-2017, 02:25 AM | #17 | |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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11-26-2017, 06:50 AM | #18 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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If the power is a separate to-hit roll than the weapon, that's Extra Attack with a handful of limitations on it. |
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12-06-2017, 09:49 AM | #19 | |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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12-06-2017, 10:43 AM | #20 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Nope. With Follow-Up, you always check the initial attack's damage to see if it overcomes DR first, before you roll the Follow-Up attack's damage at all. If the carrier attack penetrates DR, then you roll the Follow-Up damage and it all applies, no need to worry about DR. If the carrier doesn't overcome the DR, you can still roll the Follow-Up, (if it's not a Toxic or Fatigue attack), but that damage has to deal with the DR on its own.
So, for example, say you've got a fire arrow attack, built as a 2d Impaling Attack with a 2d Burning Attack Follow-Up. If you shoot someone with DR 7, you'd roll 2d impaling against their DR first. If you rolled 8 for damage on that, 1 point of damage would get through their DR, and then you'd roll the 2d Burning damage, all of which would apply to them automatically. If, on the other hand, you had only rolled 7 on the impaling damage, you'd still get to roll the 2d burning, but their DR would subtract from that before it applied. |
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