01-12-2010, 12:22 AM | #1 |
Join Date: Mar 2005
Location: near Houston
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[WWII][3E] 25-point Allied riflemen
All characters copyright 2010 by Brandon Cope
These are raw-to-green riflemen (p.W71, 72) ready to plug in as replacements for combat losses. While each is designed for a specific nation, with minor alterations they can be changed to other countries. Note that they are based on a 50 point template. ------------------------- Joe the American Rifleman Setting: WWII ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10] Advantages: Fit [5]; Hard To Kill +2 [10] Disadvantages: Bully [-10]; Edgy [-5]; Extremely Hazardous Duty [-20]; Fanaticism (Patriotism) [-15] Skills: Armoury (Small Arms)-9 [1]; Brawling-12 [2]; Camouflage-10 [1]; Carpentry-10 [1]; Climbing-10 [1]; Driving (Automobile)-10 [1]; Electronics Operation (Communication)-9 [1]; Engineer (Combat)-8 [1]; First Aid-10 [1]; Fast Talk-9 [1]; Gunner (Machinegun)-11 [1]; Gunner (Mortar)-11 [1]; Guns (Light Auto)-12 [1]; Guns (Rifle)-13 [2]; Hiking-10 [1]; Jumping-10 [1/2]; Knife-11 [1]; Mechanic (Automobile)-9 [1]; NBC Warfare-8 [1/2]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-10 [2]; Spear-10 [1]; Stealth-10 [1]; Streetwise-9 [1]; Survival (Woodlands)-9 [1]; Throwing-9 [1]; Traps-9 [1] Gear: M-1 Garand rifle, twelve clips, two Mk. II grenades, bayonet, uniform (see p.W:DF33 for more on what equipment American soldiers carried) ---------------------- Joe the British Rifleman Setting: WWII ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10] Advantages: Danger Sense [15] Disadvantages: Code of Honor (Enlisted man's) [-10]; Extremely Hazardous Duty [-20]; Gullibility [-10]; Poverty (Struggling) [-10] Skills: Armoury (Small Arms)-9 [1]; Bicycling-11 [1]; Brawling-12 [2]; Camouflage-10 [1]; Carpentry-12 [2]; Climbing-10 [1]; Demolition-9 [1]; Electronics Operation (Communications)-9 [1]; First Aid-10 [1]; Fortune Telling-9 [1]; Gambling-9 [1]; Gunner (Machinegun)-10 [1]; Guns (Light Auto)-11 [1]; Guns (Rifle)-12 [2]; Hiking-10 [1]; Jumping-10 [1/2]; Knife-11 [1]; NBC Warfare-8 [1/2]; Orienteering-9 [1]; Scrounging-10 [1]; Soldier-10 [2]; Spear-10 [1]; Stealth-10 [1]; Survival (Desert)-10 [2]; Throwing-9 [1]; Traps-9 [1] Gear: Lee-Enfield No. 4 Mk I rifle, twenty clips, two Mills bombs, bayonet, uniform (see p.W:AKM59 for more on what equipment British soldiers carried) ----------------------- Joe the French Rifleman Setting: WWII ST 11 [10]; DX 11 [10]; IQ 11 [10]; HT 11 [10] Advantages: Fit [5]; No Hangover [5] Disadvantages: Compulsive Behavior (Binge Drinking) [-10]; Extremely Hazardous Duty [-20]; Poverty (Struggling [-10]; Status -1 [5]; Truthfulness [-5] Skills: Armoury (Small Arms)-10 [1]; Brawling-12 [2]; Camouflage-11 [1]; Climbing-10 [1]; Engineer (Combat)-9 [1]; First Aid-11 [1]; Flower Arranging-11 [1]; Gunner (Machinegun)-10 [1/2]; Guns (Rifle)-13 [2]; Hiking-10 [1]; Juggling-10 [1/2]; Jumping-10 [1/2]; Knife-11 [1]; Literature (Guy de Maupassant)-14/8 [1]; NBC Warfare-9 [1/2]; Orienteering-10 [1]; Poetry-10 [1]; Scrounging-11 [1]; Soldier-10 [1]; Spear-10 [1]; Stealth-10 [1]; Survival (Woodlands)-10 [1]; Swimming-11 [1]; Throwing-9 [1]; Traps-10 [1] Gear: MAS Modele 36 rifle, twelve clips, two Df Modele 37 grenades, bayonet, uniform (see p.W:RH37 for more on what equipment French soldiers carried) ----------------------- Joe the Russian Rifleman Setting: WWII ST 11 [10]; DX 11 [10]; IQ 10 [0]; HT 11 [10] Advantages: Fearlessness +2 [4]; Fit [5]; Rapid Healing [5] Disadvantages: Extremely Hazardous Duty [-20]; No Sense Of Humor [-10]; Poverty (Poor) [-15]; Semi-Literacy [-5] Skills: Armoury (Small Arms)-9 [1]; Brawling-11 [1]; Camouflage-12 [4]; Climbing-10 [1]; Demolition-9 [1]; Engineer (Combat)-8 [1]; First Aid-10 [1]; Gardening-12 [4]; Gunner (Machinegun)-11 [1]; Guns (Light auto)-12 [1]; Guns (Rifle)-12 [1]; Hiking-10 [1]; Jumping-10 [1/2]; NBC Warfare-8 [1/2]; Scrounging-10 [1]; Soldier-10 [2]; Spear-10 [1]; Stealth-12 [4]; Survival (Urban)-10 [2]; Throwing-9 [1]; Traps-9 [1] Gear: PPSh-41 SMG, three drums, two F-1 grenades, large knife, uniform (see p.W:RT39 for more on what equipment Russian soldiers carried)
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 01-14-2010 at 10:25 AM. |
01-14-2010, 10:21 AM | #2 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: [WWII][3E] 25-point Allied riflemen
I think it's worth mentioning that the template for the standard Rifleman (p. W72) requires 50 points. This is not to say that these soldiers aren't realistic, quite the contrary; it's only to stress that they are green indeed.
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01-14-2010, 10:27 AM | #3 |
Join Date: Mar 2006
Location: Iceland*
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Re: [WWII][3E] 25-point Allied riflemen
At Soldier -10, some of their supporting military skills seem a bit high. For people who came into the military already knowing how to shoot, I could see that, but are all of those five characters people who came into military training as good shots?
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Za uspiekh nashevo beznadiozhnovo diela! |
01-14-2010, 10:50 AM | #4 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: [WWII][3E] 25-point Allied riflemen
Quote:
Soldier is M/A, Guns is P/E and has a +1 bonus for their IQ. So most of those scores aren't unbelievably too high after basic training. That said... let's see. Iosif the Russian might well be a hunter with those high levels in Camouflage and Stealth, but has no Tracking and he'd need to switch Survival (type). Joseph the Frenchman might also be a hunter, though he also misses Tracking he's better with Traps and has Survival (Woodlands). |
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01-14-2010, 02:57 PM | #5 | |
Join Date: Mar 2005
Location: near Houston
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Re: [WWII][3E] 25-point Allied riflemen
Quote:
For late-war (1944-45) replacements it could be argued that skills would be lower for several nations as training was rushed.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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