01-18-2018, 10:36 AM | #21 |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
Except that the part you highlighted clearly refers to IMAGES, not ILLUSIONS.
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01-25-2018, 07:53 AM | #22 | |
Join Date: Jan 2018
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Re: Fantasy Trip Illusions
Quote:
I would give illusions a sort of temporary reality. This would resolve a lot of argument over "what would happen if..." You should find real damage on the armor of a figure killed by an illusory swordsman. Images have the appearance of reality; illusions have "borrowed" reality, more akin to a summoning, but cheaper and subject to disbelief. |
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01-25-2018, 11:32 AM | #23 |
Join Date: Aug 2004
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Re: Fantasy Trip Illusions
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01-25-2018, 11:33 AM | #24 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Fantasy Trip Illusions
Quote:
If you don't agree with this explanation, I see no problem with giving a bonus to someone attempting to disbelieve in cases where they are certain they are facing an illusion. I wouldn't make it automatic, though. I draw inspiration from the treatment of illusions in the classic Trek episode "Spectre of the Gun". Even though the humans *knew* they were facing illusions, the slightest uncertainty would doom them. Hence Spock's telepathic hypnosis. And yeah, that was an epic campaign. I had the perfect mix of players - enough "flakes" to keep things interesting and enough "stables" to keep the game more or less on track. |
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01-25-2018, 12:57 PM | #25 |
Join Date: Jan 2018
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Re: Fantasy Trip Illusions
Questions--if you set a lit torch on an urn full of gunpowder that had an illusion for a lid, would it simultaneously remain there with a torch on top AND explode as the torch falls in? If Schrodinger's cat used the illusion of a litter box, would you find a puddle in the morning?
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01-25-2018, 01:29 PM | #26 | |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
Quote:
It seems to me you also somewhat undermined your point about not making it automatic, when you used the Star Trek example -- Spock's hypnotism CONVINCED them that everything was only an illusion -- therefore, in the episode, they *automatically* disbelieved everything... ;-) |
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01-25-2018, 01:48 PM | #27 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Fantasy Trip Illusions
Quote:
Anyhow, the actual explanation for illusions in TFT is equivalent to Star Trek Next Gen technobabble (necrobabble? legederbabble? thaumababble? arcanababble?). So if you want to alter the ground rules, I have no problem with that. I think that illusions of known people can add a lot to a game - as my example showed - so I personally wouldn't nerf that. (I'd add that the player made that story work. He roleplayed it, even though it put his character in serious jeopardy. A munchkin would've argued "of course I don't really think I'm that great.") And I never got the idea that disbelieving was a spell that was actually taught to people. Rather, it seemed to me to be a spell that people "just know". Last edited by tbeard1999; 01-25-2018 at 01:54 PM. |
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01-25-2018, 06:39 PM | #28 | |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
Quote:
Not to beat a dead horse to death again, but I figured that if one cannot fight oneself, then one MUST know either that the opponent is an illusion or something else (doppelganger), and if it acts exactly like you, then it is almost certainly an illusion. But you will note, in my original post on this, I stated that the individual involved still must "disbelieve" the creature, and lose an action by so doing, even though the success was certain if the creature actually WAS an illusion. And if the disbelief didn't work, then clearly it was something else, and therefore the individual must still fight -- just like any other *failed* disbelief attempt. Put another way, I've got all the bases covered, except making the individual actually roll the dice -- which actually saves a bit of time. Nor do I disagree with "illusions of known people" in any way -- just that if the illusion of the "known person" is of ME, then clearly, I know it ISN'T me, and should have an advantage in disbelieving it. Not, you will agree, an impossible position to understand... |
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01-26-2018, 04:01 PM | #29 |
President and EIC
Join Date: Jul 2004
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Re: Fantasy Trip Illusions
And if I were just commenting on someone else's game, rather than making trouble for myself, I might say:
If disbelieving is a "psychic exercise," then should it be a learnable Talent that gives a significant bonus on disbelief? |
01-26-2018, 04:23 PM | #30 |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
That's an interesting idea. But if it's a learnable talent or spell taught to everyone for safety reasons (which is certainly what it sounds like), then isn't it already "taken" by the time the character reaches late teens and thus enters the game?
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